Wed, 20 Apr 2016 10:43:08 -0600
- Fix incorrect material path in lights
0 | 1 | "LightmappedGeneric" |
2 | { | |
3 | "$basetexture" "glitchvid/linol/lin_solid_white" | |
4 | "$bumpmap" "glitchvid/linol/lin_shared_normalmap" | |
5 | // "$nodiffusebumplighting" "1" | |
6 | "$envmap" "env_cubemap" | |
7 | "$normalmapalphaenvmapmask" 1 | |
8 | //Curly Brackets for goddamn standard 0-255 RGB color. none of that decimal shit here, fuck off. | |
9 | // Hi me from the past, decimals are awesome | |
10 | "$envmaptint" "[ 1 1 1 ]" | |
11 | "$envmapsaturation" "0" | |
12 | "$surfaceprop" "tile" | |
13 | } |