Sat, 23 Jul 2016 04:14:29 -0600
- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
0 | 1 | "LightmappedGeneric" |
2 | { | |
3 | "$basetexture" "glitchvid/carpet/modernofficecarpet_gray" | |
4 | "$bumpmap" "glitchvid/carpet/modernofficecarpet_nrm" | |
5 | "$surfaceprop" "carpet" | |
6 | // Any changes in here will effect all other carpet materials unless overwritten in them!! | |
7 | } |