Sat, 23 Jul 2016 04:14:29 -0600
- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
0 | 1 | "UnlitGeneric" |
2 | { | |
3 | "$basetexture" "glitchvid/glows/spotlight_lightglow" | |
4 | "$additive" "1" | |
5 | "$decal" "1" | |
6 | "$decalscale" "0.250" | |
7 | "$color" "{127 127 127}" | |
8 | } |