Sat, 23 Jul 2016 04:14:29 -0600
- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
20 | 1 | "LightmappedGeneric" |
2 | { | |
3 | "$basetexture" "glitchvid/grass/grass01a" | |
4 | "$bumpmap" "glitchvid/grass/grass01a_ssbump" | |
5 | "$ssbump " "1" | |
6 | "$surfaceprop" "grass" | |
7 | "$detail" "glitchvid/grass/grass_clouds" | |
8 | "$detailscale" "0.08" | |
9 | "$detailblendmode" "0" | |
10 | } |