Sat, 23 Jul 2016 04:14:29 -0600
- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
0 | 1 | "LightmappedGeneric" |
2 | { | |
3 | "$basetexture" "glitchvid/signs/rerrbanner" | |
4 | "$bumpmap" "glitchvid/signs/rerrbanner_normal" | |
5 | "$envmap" "env_cubemap" | |
6 | "$normalmapalphaenvmapmask" 1 | |
7 | "$envmapcontrast" "1" | |
8 | "$envmasaturation" "1" | |
9 | "$envmaptint" "[ 1 1 1 ]" | |
10 | "$surfaceprop" "metal" | |
11 | } | |
12 |