Sat, 23 Jul 2016 04:14:29 -0600
- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
0 | 1 | "LightmappedGeneric" |
2 | { | |
3 | "$basetexture" "glitchvid/tile/nicetile02_dark_diffuse" | |
4 | "$bumpmap" "glitchvid/tile/nicetile02_normal" | |
5 | "$envmap" "env_cubemap" | |
6 | "$normalmapalphaenvmapmask" 1 | |
7 | "$envmaptint" "[ .75 .75 .75 ]" | |
8 | ||
9 | "$surfaceprop" "tile" | |
10 | } |