materials/glitchvid/water/waterfall_running1.vmt

Fri, 18 Mar 2016 01:44:15 -0600

author
glitchvid
date
Fri, 18 Mar 2016 01:44:15 -0600
changeset 4
7f7100b30ba2
parent 0
a5ee9df947f6
permissions
-rw-r--r--

+ Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.

0
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1 Refract
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2 {
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3 $normalmap "glitchvid\water\waterrunning_fall1_nrm"
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4 $envmap env_cubemap
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5 $envmapmask "glitchvid\water\waterrunning_fall1_spec"
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6 $envmaptint "[0.25 0.25 0.25]"
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7 $nodecal "1"
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8 $surfaceprop "water"
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9 $refractamount .01
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10 Proxies
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11 {
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12 TextureScroll
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13 {
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14 texturescrollvar $bumpTransform
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15 texturescrollrate 0.45
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16 texturescrollangle 270.00
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17 }
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18 }
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19 }

mercurial