Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
83
0afa3133ea0b
- Remove refracting glass edges
Glitchvid <Glitchvid@glitchvid.com>
parents:
0
diff
changeset
|
1 | "LightmappedGeneric" |
0 | 2 | { |
83
0afa3133ea0b
- Remove refracting glass edges
Glitchvid <Glitchvid@glitchvid.com>
parents:
0
diff
changeset
|
3 | "$basetexture" "glitchvid/glass/glass_edge_basemat_diffuse" |
0afa3133ea0b
- Remove refracting glass edges
Glitchvid <Glitchvid@glitchvid.com>
parents:
0
diff
changeset
|
4 | "$envmap" "env_cubemap" |
0afa3133ea0b
- Remove refracting glass edges
Glitchvid <Glitchvid@glitchvid.com>
parents:
0
diff
changeset
|
5 | "$surfaceprop" "glass" |
0afa3133ea0b
- Remove refracting glass edges
Glitchvid <Glitchvid@glitchvid.com>
parents:
0
diff
changeset
|
6 | "$nocull" 1 |
0afa3133ea0b
- Remove refracting glass edges
Glitchvid <Glitchvid@glitchvid.com>
parents:
0
diff
changeset
|
7 | "$basealphaenvmapmask" 1 |
0afa3133ea0b
- Remove refracting glass edges
Glitchvid <Glitchvid@glitchvid.com>
parents:
0
diff
changeset
|
8 | "$alpha" 0.7 |
0afa3133ea0b
- Remove refracting glass edges
Glitchvid <Glitchvid@glitchvid.com>
parents:
0
diff
changeset
|
9 | "$normalmap" "glitchvid/glass/glass_edge_pencil_nrm" |
0afa3133ea0b
- Remove refracting glass edges
Glitchvid <Glitchvid@glitchvid.com>
parents:
0
diff
changeset
|
10 | "%tooltexture" "glitchvid/glass/glass_edge_pencil_nrm" |
0 | 11 | } |