materials/glitchvid/water/waterfall_running1.vmt

Sun, 05 Feb 2023 15:04:56 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sun, 05 Feb 2023 15:04:56 -0700
changeset 95
e4cd7fbc50ec
parent 0
a5ee9df947f6
permissions
-rw-r--r--

Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...

0
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1 Refract
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2 {
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3 $normalmap "glitchvid\water\waterrunning_fall1_nrm"
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4 $envmap env_cubemap
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5 $envmapmask "glitchvid\water\waterrunning_fall1_spec"
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6 $envmaptint "[0.25 0.25 0.25]"
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7 $nodecal "1"
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8 $surfaceprop "water"
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9 $refractamount .01
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10 Proxies
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11 {
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12 TextureScroll
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13 {
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14 texturescrollvar $bumpTransform
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15 texturescrollrate 0.45
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16 texturescrollangle 270.00
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17 }
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18 }
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19 }

mercurial