Sun, 05 Feb 2023 15:04:56 -0700
Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
0 | 1 | Refract |
2 | { | |
3 | $normalmap "glitchvid\water\waterrunning_fall1_nrm" | |
4 | $envmap env_cubemap | |
5 | $envmapmask "glitchvid\water\waterrunning_fall1_spec" | |
6 | $envmaptint "[0.25 0.25 0.25]" | |
7 | $nodecal "1" | |
8 | $surfaceprop "water" | |
9 | $refractamount .01 | |
10 | Proxies | |
11 | { | |
12 | TextureScroll | |
13 | { | |
14 | texturescrollvar $bumpTransform | |
15 | texturescrollrate 0.45 | |
16 | texturescrollangle 270.00 | |
17 | } | |
18 | } | |
19 | } |