changelog
- Sun, 05 Feb 2023 15:04:56 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 05 Feb 2023 15:04:56 -0700] rev 95
- Change carpet_checker01_diffuse from I8 to RGB888
Fixes rendering issue, at cost of 3x memory usage, oh well...
- Sat, 09 Jan 2021 16:16:19 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 09 Jan 2021 16:16:19 -0700] rev 94
- - New hanglightbar with seperate base and bulb textures
Fixes emissive leakage
- Tue, 11 Feb 2020 15:30:37 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 11 Feb 2020 15:30:37 -0700] rev 93
- - Fix rail placement in zoo map
- Tue, 11 Feb 2020 15:26:42 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 11 Feb 2020 15:26:42 -0700] rev 92
- Added tag Steam-V13 for changeset 1fc7365ca732
- Tue, 11 Feb 2020 15:26:06 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 11 Feb 2020 15:26:06 -0700] rev 91
- - Add asset zoo map
- Fri, 29 Nov 2019 02:16:36 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Nov 2019 02:16:36 -0700] rev 90
- - Replace hanglight round mounts with square mounts
- Tue, 05 Feb 2019 16:39:12 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Feb 2019 16:39:12 -0700] rev 89
- Added tag Steam-V12 for changeset b233d694e76b
- Tue, 08 Jan 2019 01:56:16 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 Jan 2019 01:56:16 -0700] rev 88
- - ceilingtile02 set less reflective on non-metal
- Tue, 08 Jan 2019 00:38:51 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 Jan 2019 00:38:51 -0700] rev 87
- - Make glasspane_centerline_dark have a brighter reflection
- Add displaycases
- Mon, 30 Jul 2018 06:53:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Jul 2018 06:53:31 -0600] rev 86
- - Batch tag update
- Wed, 04 Jul 2018 01:35:45 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 04 Jul 2018 01:35:45 -0600] rev 85
- - Replace modernbench03 lod1 with better version
- Mon, 30 Apr 2018 22:55:06 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Apr 2018 22:55:06 -0600] rev 84
- - Bump Tags
- Mon, 30 Apr 2018 21:56:16 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Apr 2018 21:56:16 -0600] rev 83
- - Remove refracting glass edges
- Fix patch reference for model material on sidetable02
- Shrink officedesk02 diffuse texture
- Mon, 30 Apr 2018 17:03:00 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Apr 2018 17:03:00 -0600] rev 82
- - Add experimental glass models
- Fri, 13 Oct 2017 03:39:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 13 Oct 2017 03:39:27 -0600] rev 81
- - Bump HG Tags
- Fri, 13 Oct 2017 03:13:30 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 13 Oct 2017 03:13:30 -0600] rev 80
- - Include vertexlit converted Inferno materials
- Fri, 13 Oct 2017 01:09:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 13 Oct 2017 01:09:47 -0600] rev 79
- - Darken longofficedesk02 texture
- Shrink longoffice02 texture
- Tue, 10 Oct 2017 06:48:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 10 Oct 2017 06:48:27 -0600] rev 78
- - Add longofficedesk02
- Mon, 25 Sep 2017 20:38:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 25 Sep 2017 20:38:15 -0600] rev 77
- - Add auditorum metalrails
- Mon, 17 Jul 2017 23:39:50 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 17 Jul 2017 23:39:50 -0600] rev 76
- - Bump HG Tags
- Mon, 17 Jul 2017 22:36:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 17 Jul 2017 22:36:37 -0600] rev 75
- - Fix additive materials
- Sun, 09 Jul 2017 00:44:49 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 09 Jul 2017 00:44:49 -0600] rev 74
- - Make darkglass more visible
- Thu, 29 Jun 2017 11:36:12 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 29 Jun 2017 11:36:12 -0600] rev 73
- - Release under CC0 1.0 Universal (CC0 1.0)
- Fri, 17 Mar 2017 03:32:10 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 17 Mar 2017 03:32:10 -0600] rev 72
- - Bump HG Tags
- Fri, 17 Mar 2017 01:44:14 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 17 Mar 2017 01:44:14 -0600] rev 71
- - Add LOD1 for Modernbench03
- Add LOD1 for Hanglight01
- Add LOD1 for Walllight01
- Mon, 13 Mar 2017 16:07:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Mar 2017 16:07:52 -0600] rev 70
- - Reduce metalside01 normalmap size
- Darken glasspane dark
- Mon, 13 Mar 2017 13:56:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Mar 2017 13:56:48 -0600] rev 69
- - Fix motiondetector01 origin
- Add glasspane_centerline_dark
- Add metalside01
- Add misc experimental skydome
- Fri, 24 Feb 2017 22:45:55 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 22:45:55 -0700] rev 68
- - Bump HG Tags
- Fri, 24 Feb 2017 20:29:28 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 20:29:28 -0700] rev 67
- - Add glasspane centerline mat and textures
- Mon, 13 Feb 2017 05:11:44 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Feb 2017 05:11:44 -0700] rev 66
- - Update lightbar01 textures
- Update sidetable02 glass to be more reflective
- Add lightbar ledge
- Sat, 11 Feb 2017 01:21:07 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 11 Feb 2017 01:21:07 -0700] rev 65
- - Update ceilingvent diffuse with improved contrast
- Add hanglightbar01
Include glass cover and non-hanging variant
It's a hanging light, what else!?
- Thu, 29 Dec 2016 18:52:40 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 29 Dec 2016 18:52:40 -0700] rev 64
- - Add Light-bake contribution to motiondetector01
- Add $illumposition to motiondetector01
- Add Light-bake contribution to walllight01
- Thu, 29 Dec 2016 17:30:00 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 29 Dec 2016 17:30:00 -0700] rev 63
- - Add Light-bake contribution to sidetable01
- Add Light-bake contribution to sidetable02
- Fix Light-bake contribution to modernbench03
Add spec detail
- Thu, 29 Dec 2016 07:15:44 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 29 Dec 2016 07:15:44 -0700] rev 62
- - Update License
- Add detail texture to carpet/mdrnoff_carpet_default
- Add light-bake contribution to modernbench02
- Add light-bake contribution to modernbench03
- Tue, 27 Sep 2016 20:50:01 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Sep 2016 20:50:01 -0600] rev 61
- - Update Version tags
- Tue, 27 Sep 2016 20:27:43 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Sep 2016 20:27:43 -0600] rev 60
- - Modified envmap tint
- Sat, 24 Sep 2016 22:42:30 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 24 Sep 2016 22:42:30 -0600] rev 59
- - Fix envmap on plaster in VBSP compiles
- Fri, 23 Sep 2016 22:42:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 23 Sep 2016 22:42:09 -0600] rev 58
- - Fix material envmaptint whitespace delimiters
- Fix material envmaptint spacing
- Fix material double $model instances
- Tue, 13 Sep 2016 14:54:07 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 13 Sep 2016 14:54:07 -0600] rev 57
- - Fix sidetable01, sidetable02 collision models
No longer flip over when placed on ground
- Tue, 16 Aug 2016 17:26:50 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 16 Aug 2016 17:26:50 -0600] rev 56
- Moved tag Steam-Current to changeset afdd9ffe1777 (from changeset 914027ad6184)
- Tue, 16 Aug 2016 16:30:43 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 16 Aug 2016 16:30:43 -0600] rev 55
- - Add Sidetable 01
- Add Sidetable 02
- Add Sidetable 02 Glass
- Change debug textures on railings to proper diffuse
- Raise envmap saturation on nicetile02_white
- Remove unused spiral metal material
- Fri, 29 Jul 2016 21:58:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Jul 2016 21:58:39 -0600] rev 54
- - Fix metalrail_stairplatform size
- Update nicetile02_white
- Fri, 29 Jul 2016 20:24:54 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Jul 2016 20:24:54 -0600] rev 53
- - Add nicetile02_white
- Update modernbench03
- Add metalrail_stairplatform
- Thu, 28 Jul 2016 13:49:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 28 Jul 2016 13:49:18 -0600] rev 52
- Added tag Steam-Current for changeset 914027ad6184
- Wed, 27 Jul 2016 18:57:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 27 Jul 2016 18:57:09 -0600] rev 51
- - Add hanglight01
- Tue, 26 Jul 2016 09:20:05 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 26 Jul 2016 09:20:05 -0600] rev 50
- - Add VMTs to overwrite unlitgeneric cstrike props
- Remove wrong and uneeded vtf and smd
- Sun, 24 Jul 2016 13:00:29 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Jul 2016 13:00:29 -0600] rev 49
- - Add walllight01 glow
- Sat, 23 Jul 2016 10:54:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 10:54:58 -0600] rev 48
- - Update wallight to work properly
- Add phong proper to walllight01
- Fix motiondetector halflambert
- Sat, 23 Jul 2016 10:02:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 10:02:09 -0600] rev 47
- - Add walllight01
- Sat, 23 Jul 2016 04:14:29 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 04:14:29 -0600] rev 46
- - Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
- Fri, 22 Jul 2016 20:44:43 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 22 Jul 2016 20:44:43 -0600] rev 45
- - Update carpet checker
- Fri, 22 Jul 2016 20:04:56 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 22 Jul 2016 20:04:56 -0600] rev 44
- - Add texture carpet_checker01
- Thu, 21 Jul 2016 18:45:20 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 18:45:20 -0600] rev 43
- - Make Ceilingvent more compressable
- Make Motiondetector mor compressable
- Make glassdoor more compressable
- Fix diffuse on vent textures, no longer cow looking
- Thu, 21 Jul 2016 17:44:07 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 17:44:07 -0600] rev 42
- - Redo glassdoor texture and model
- Thu, 21 Jul 2016 00:13:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 00:13:44 -0600] rev 41
- - Add glassdoor01
- Add ventdoor
- Sun, 17 Jul 2016 05:25:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 17 Jul 2016 05:25:04 -0600] rev 40
- - Add ceilingvent LOD
- Redo motiondetector geo
- Redo motiondetector diffuse
- Wed, 13 Jul 2016 19:23:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 13 Jul 2016 19:23:31 -0600] rev 39
- - Add ceiling vent
- Add motion detector
- Fri, 08 Jul 2016 06:14:13 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 08 Jul 2016 06:14:13 -0600] rev 38
- - Add metalrail glass cap
- Thu, 07 Jul 2016 07:02:01 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 07:02:01 -0600] rev 37
- - Fix shading on desk (again)
- Fix UV mapping on glass spiral
- Thu, 07 Jul 2016 04:44:29 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 04:44:29 -0600] rev 36
- - Fix shading issue on longofficedesk01b
- Thu, 07 Jul 2016 02:06:02 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 02:06:02 -0600] rev 35
- - Add half-desk for longdesk01 (longdesk01b)
- Add normal size desk (with beta texture)
- Tue, 05 Jul 2016 23:26:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 23:26:35 -0600] rev 34
- - Fix spiral glass mat type
- Tue, 05 Jul 2016 23:19:51 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 23:19:51 -0600] rev 33
- - Fix spiral glass collision model
- Tue, 05 Jul 2016 22:13:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 22:13:15 -0600] rev 32
- - Add spiral staircase models and textures
Still using debug texture for metal
- Mon, 04 Jul 2016 00:53:17 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Jul 2016 00:53:17 -0600] rev 31
- - Fix ceiling tile wigglies
Fix the weird ceilingtile wigglies, other visual glitches
- Sun, 03 Jul 2016 23:59:06 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 23:59:06 -0600] rev 30
- - Fix metal rail consistancy
- Update Metalrail64u_oneend to proper metal material, resize physmodel
- Update metalrail54tall to proper metal material, fix model to fit style
- Update railbracket to proper metal material
- Update metalrail90dsharp to have diffuse, and proper metal material
- Fix metalrail 90dsharp to align to grid
- Update metalrail96 to use correct collision
also fix to proper metal material
- Wed, 22 Jun 2016 23:03:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:03:38 -0600] rev 29
- - Merge with RecurFix
- Wed, 22 Jun 2016 23:02:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:02:27 -0600] rev 28
- - Remove notooltexture completely
The workaround doesn't work, it causes textures to be hidden anyway
So instead we'll just deal with having the base in the hammer view.
- Wed, 22 Jun 2016 17:44:07 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 17:44:07 -0600] rev 27
- - Fix VBSP recusion error
- Wed, 18 May 2016 02:17:40 -0600
- by glitchvid [Wed, 18 May 2016 02:17:40 -0600] rev 26
- - Clean up 'Cleanplaster' set
Hides base material, adds comment
- Fri, 06 May 2016 16:10:51 -0600
- by glitchvid [Fri, 06 May 2016 16:10:51 -0600] rev 25
- - Add smaller decal material
- Thu, 05 May 2016 22:19:21 -0600
- by glitchvid [Thu, 05 May 2016 22:19:21 -0600] rev 24
- - Add woodcrack detail texture
- Add detail to affected materials
- Optimize detailcarpetfiber texture
- Thu, 05 May 2016 21:31:38 -0600
- by glitchvid [Thu, 05 May 2016 21:31:38 -0600] rev 23
- - Significant clean up of cleanplaster
Moves to a modular patch system, much easier to work with
- Add new plaster detail texture
- Add new metal detail texture
- Thu, 28 Apr 2016 19:04:57 -0600
- by glitchvid [Thu, 28 Apr 2016 19:04:57 -0600] rev 22
- - Update nicetile02 asset
Adds more micro-detail
- Thu, 28 Apr 2016 18:50:02 -0600
- by glitchvid [Thu, 28 Apr 2016 18:50:02 -0600] rev 21
- - Update nicetile01 asset
Now in-line with nicetile02
- Fri, 22 Apr 2016 03:32:34 -0600
- by glitchvid [Fri, 22 Apr 2016 03:32:34 -0600] rev 20
- - Add missing grass texture
- Thu, 21 Apr 2016 11:37:05 -0600
- by glitchvid [Thu, 21 Apr 2016 11:37:05 -0600] rev 19
- - Remove unneded plaster materials
- Thu, 21 Apr 2016 11:30:09 -0600
- by glitchvid [Thu, 21 Apr 2016 11:30:09 -0600] rev 18
- - Remove placeholder content
- Thu, 21 Apr 2016 10:52:41 -0600
- by glitchvid [Thu, 21 Apr 2016 10:52:41 -0600] rev 17
- - Add missing glass texture
This is essential for the map, it was missing before
- Thu, 21 Apr 2016 08:18:05 -0600
- by glitchvid [Thu, 21 Apr 2016 08:18:05 -0600] rev 16
- - Fix .raw file
- Wed, 20 Apr 2016 20:45:27 -0600
- by glitchvid [Wed, 20 Apr 2016 20:45:27 -0600] rev 15
- - Update modernbench02 textures
Edge wear, lighter metal, wood still needs overhaul
- Wed, 20 Apr 2016 11:25:12 -0600
- by glitchvid [Wed, 20 Apr 2016 11:25:12 -0600] rev 14
- - Add carpet tile texture
- Update carpet detail texture
- Wed, 20 Apr 2016 10:43:08 -0600
- by glitchvid [Wed, 20 Apr 2016 10:43:08 -0600] rev 13
- - Fix incorrect material path in lights
- Wed, 20 Apr 2016 08:58:45 -0600
- by glitchvid [Wed, 20 Apr 2016 08:58:45 -0600] rev 12
- - Add Modernbench02
Add alternative modernbench02
Wood texture needs work, normals issue on metal
- Sun, 17 Apr 2016 06:38:55 -0600
- by glitchvid [Sun, 17 Apr 2016 06:38:55 -0600] rev 11
- - Add missing lights materials
Using in the map before, but from an incorrect directory.
Also fixe VTF file up.
- Sun, 17 Apr 2016 05:29:17 -0600
- by glitchvid [Sun, 17 Apr 2016 05:29:17 -0600] rev 10
- - Add color correction file
Not anywhere near complete
- Sun, 17 Apr 2016 03:51:24 -0600
- by glitchvid [Sun, 17 Apr 2016 03:51:24 -0600] rev 9
- - Update 'Beamprotector'
Updates Beamprotector to face-weighted technique
More polys and some issues, but better than before.
- Sun, 17 Apr 2016 03:16:09 -0600
- by glitchvid [Sun, 17 Apr 2016 03:16:09 -0600] rev 8
- - Add sound foam models combined
Adds 'tiled' soundfoam models of soundfoam02, 4x4 and 8x8 variants.
- Sat, 16 Apr 2016 03:29:45 -0600
- by glitchvid [Sat, 16 Apr 2016 03:29:45 -0600] rev 7
- - Revert 3 plaster materials after removal
They look better on a specific piece of geo.
- Sun, 20 Mar 2016 04:50:20 -0600
- by glitchvid [Sun, 20 Mar 2016 04:50:20 -0600] rev 6
- - Updated 'Cabletray'
Fixed up specular and diffuse slightly
Not finialized still, but good enough for now.
- Sun, 20 Mar 2016 03:51:17 -0600
- by glitchvid [Sun, 20 Mar 2016 03:51:17 -0600] rev 5
- - Updated 'Cabletray'
Further progress on metal/cabletray. Includes,
Metal texture instead of placeholder
Baked normal in xnrm, -y tangent.
Probably not finished with this.
- Fri, 18 Mar 2016 01:44:15 -0600
- by glitchvid [Fri, 18 Mar 2016 01:44:15 -0600] rev 4
- + Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.
- Thu, 17 Mar 2016 21:17:59 -0600
- by glitchvid [Thu, 17 Mar 2016 21:17:59 -0600] rev 3
- - Removed unused plaster files
- Mon, 07 Mar 2016 22:55:32 -0700
- by glitchvid [Mon, 07 Mar 2016 22:55:32 -0700] rev 2
- !Added license terms
- Mon, 07 Mar 2016 22:05:11 -0700
- by glitchvid [Mon, 07 Mar 2016 22:05:11 -0700] rev 1
- * Changed soundfoam color, brighter grey
- Sun, 06 Mar 2016 19:45:24 -0700
- by glitchvid [Sun, 06 Mar 2016 19:45:24 -0700] rev 0
- Initial