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1 LightmappedGeneric |
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2 { |
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3 "$basetexture" "glitchvid/glass/glasspane_centerline_diffuse" |
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4 // "$basetexturetransform" "center .5 .5 scale 0.5 0.5 rotate 0 translate 0 0" |
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5 "$envmapmask" "glitchvid/glass/glasspane_centerline_specular" |
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6 // "$envmapmasktransform" "center .5 .5 scale 0.5 0.5 rotate 0 translate 0 0" |
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7 "$detail" "glitchvid/detail/glass_detail" |
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8 "$detailscale" "8" |
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9 "$detailblendfactor" "1" |
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10 // Scale in hammer, else you get rendering artifacts in editor |
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11 "$surfaceprop" "glass" |
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12 "$translucent" "1" |
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13 "$envmap" "env_cubemap" |
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14 } |