materials/glitchvid/plaster/plaster_white_darker.vmt

changeset 0
a5ee9df947f6
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1 "LightmappedGeneric"
2 {
3 "$basetexture" "glitchvid/plaster/95white_plaster"
4 "$bumpmap" "glitchvid/plaster/plaster_normalmap"
5 "$envmap" "env_cubemap"
6 "$normalmapalphaenvmapmask" 1
7 "$envmaptint" "[ 0.25 0.25 0.25 ]"
8 "$surfaceprop" "plaster"
9 "$color" "{198 198 198}" // Lets just hacky this on here :^)
10 //"$detail" "detail_dense\grainy_plaster_dense"
11 //"$detailscale" 1.2
12 //"$detailblendfactor" "1"
13 //"$detailblendmode" "0"
14 }

mercurial