Thu, 07 Jul 2016 07:02:01 -0600
- Fix shading on desk (again)
- Fix UV mapping on glass spiral
Refract { $normalmap "glitchvid\water\waterrunning_fall1_nrm" $envmap env_cubemap $envmapmask "glitchvid\water\waterrunning_fall1_spec" $envmaptint "[0.25 0.25 0.25]" $nodecal "1" $surfaceprop "water" $refractamount .01 Proxies { TextureScroll { texturescrollvar $bumpTransform texturescrollrate 0.45 texturescrollangle 270.00 } } }