Mon, 30 Apr 2018 17:03:00 -0600
- Add experimental glass models
"Refract" { "$bluramount" "1" "$surfaceprop" "glass" "$refractamount" "1" "$normalmap" "glitchvid/glass/modernglassstripe_nrm" //"$refracttinttexture" "glitchvid/glass/modernglassstripe_tint" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 %tooltexture "glitchvid/glass/modernglassstripe_tint" }