Thu, 05 May 2016 21:31:38 -0600
- Significant clean up of cleanplaster
Moves to a modular patch system, much easier to work with
- Add new plaster detail texture
- Add new metal detail texture
"LightmappedGeneric" { "$basetexture" "glitchvid/linol/lin_pastel_blured" "$bumpmap" "glitchvid/linol/lin_shared_normalmap" "$nodiffusebumplighting" "1" //Thanks Hyiu, for notifying me of this. //ENVMAP STUFF "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 //Brackets for goddamn standard 0-255 RGB color. none of that decimal shit here, fuck off. "$envmaptint" "[ 0.33 0.33 0.33 ]" "$surfaceprop" "tile" }