Sun, 20 Mar 2016 04:50:20 -0600
- Updated 'Cabletray'
Fixed up specular and diffuse slightly
Not finialized still, but good enough for now.
"LightmappedGeneric" { "$basetexture" "glitchvid/plaster/95white_plaster" "$bumpmap" "glitchvid/plaster/plaster_normalmap" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 "$envmaptint" "[ 0.25 0.25 0.25 ]" "$surfaceprop" "plaster" "$color" "{110 110 110}" // Lets just hacky this on here :^) //"$detail" "detail_dense\grainy_plaster_dense" //"$detailscale" 1.2 //"$detailblendfactor" "1" //"$detailblendmode" "0" }