Wed, 20 Apr 2016 10:43:08 -0600
- Fix incorrect material path in lights
"LightmappedGeneric" { "$basetexture" "glitchvid/plaster/15black_plaster" "$bumpmap" "glitchvid/plaster/plaster_normalmap" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 "$envmaptint" "[ 0.1 0.1 0.1 ]" "$envmapcontrast" 0.4 "$envmapsaturation" 1 $reflectivity "[-0.05 -0.05 -0.05]" "$surfaceprop" "plaster" //"$detail" "detail_dense\grainy_plaster_dense" //"$detailscale" 1.2 //"$detailblendfactor" "1" //"$detailblendmode" "0" }