Sat, 09 Jan 2021 16:16:19 -0700
- New hanglightbar with seperate base and bulb textures
Fixes emissive leakage
"VertexlitGeneric" { "$basetexture" "models/props/foreguard/tables/sidetable02_diffuse" "$model" "1" "$envmap" "env_cubemap" "$basealphaenvmapmask" "1" "$envmapcontrast" "0.5" "$envmaptint" "[.5 .5 .5]" "$detail" "glitchvid/detail/metal_scratches_detail" "$detailscale" "8" "$detailblendfactor" ".5" }