Sat, 23 Jul 2016 04:14:29 -0600
- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
"LightmappedGeneric" { "$basetexture" "glitchvid/carpet/modernofficecarpet_gray" "$bumpmap" "glitchvid/carpet/modernofficecarpet_nrm" "$surfaceprop" "carpet" "$color" "{68 119 137}" "$reflectivity" "{68 119 137}" // Any changes in here will effect all other carpet materials unless overwritten in them!! }