Sat, 23 Jul 2016 04:14:29 -0600
- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
"LightmappedGeneric" { "$basetexture" "glitchvid/linol/lin_solid_blue" "$bumpmap" "glitchvid/linol/lin_shared_normalmap" "$nodiffusebumplighting" "1" //Thanks Hyiu, for notifying me of this. //ENVMAP STUFF "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 //Brackets for goddamn standard 0-255 RGB color. none of that decimal shit here, fuck off. "$envmaptint" "[ 0.5 0.5 0.75 ]" "$surfaceprop" "tile" }