materials/glitchvid/linol/lin_solid_red.vmt

Sat, 23 Jul 2016 04:14:29 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sat, 23 Jul 2016 04:14:29 -0600
changeset 46
7c63633af6d5
parent 0
a5ee9df947f6
permissions
-rw-r--r--

- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.

"LightmappedGeneric"
{
	"$basetexture" "glitchvid/linol/lin_solid_red"
	"$bumpmap" "glitchvid/linol/lin_shared_normalmap"
	"$nodiffusebumplighting" "1"
	//Thanks Hyiu, for notifying me of this.
	//ENVMAP STUFF
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	//Brackets for goddamn standard 0-255 RGB color.  none of that decimal shit here, fuck off.
	"$envmaptint" "[ 0.55 0.50 0.50 ]"
	"$surfaceprop" "tile"
}

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