Fri, 18 Mar 2016 01:44:15 -0600
+ Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.
"LightmappedGeneric" { "$basetexture" "glitchvid/wood/woodtile_diffuse" "$bumpmap" "glitchvid/wood/woodtile_normal" "$envmap" "env_cubemap" "$reflectivity" "{133 98 66}" "$normalmapalphaenvmapmask" 1 "$envmaptint" "[ 0.6 0.6 0.6 ]" "$envmapcontrast" 0.4 "$envmapsaturation" 0.8 "$surfaceprop" "wood" //"$detail" "detail_dense\grainy_plaster_dense" //"$detailscale" 1.2 //"$detailblendfactor" "1" //"$detailblendmode" "0" }