materials/glitchvid/wood/woodtile.vmt

Fri, 18 Mar 2016 01:44:15 -0600

author
glitchvid
date
Fri, 18 Mar 2016 01:44:15 -0600
changeset 4
7f7100b30ba2
parent 0
a5ee9df947f6
permissions
-rw-r--r--

+ Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.

"LightmappedGeneric"
{
	"$basetexture" "glitchvid/wood/woodtile_diffuse"
	"$bumpmap" "glitchvid/wood/woodtile_normal"
	"$envmap" "env_cubemap"
	"$reflectivity" "{133 98 66}"
	"$normalmapalphaenvmapmask" 1
	"$envmaptint" "[ 0.6 0.6 0.6 ]"
	"$envmapcontrast" 0.4
	"$envmapsaturation" 0.8
	"$surfaceprop" "wood"
	//"$detail" "detail_dense\grainy_plaster_dense"
	//"$detailscale" 1.2
	//"$detailblendfactor" "1"
	//"$detailblendmode" "0"
}

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