"Refract"
{
"$bluramount" "1"
"$surfaceprop" "glass"
"$refractamount" ".100"
"$scale" "[1 1]"
"$normalmap" "glitchvid/glass/glass_modern_window_normal"
"$REFRACTTINTTEXTURE" "glitchvid/glass/glass_modern_window"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmaptint" "[0.3, 0.3, 0.3]"
}