Sun, 20 Mar 2016 03:51:17 -0600
- Updated 'Cabletray'
Further progress on metal/cabletray. Includes,
Metal texture instead of placeholder
Baked normal in xnrm, -y tangent.
Probably not finished with this.
Refract { $normalmap "glitchvid\water\waterrunning_fall1_nrm" $envmap env_cubemap $envmapmask "glitchvid\water\waterrunning_fall1_spec" $envmaptint "[0.25 0.25 0.25]" $nodecal "1" $surfaceprop "water" $refractamount .01 Proxies { TextureScroll { texturescrollvar $bumpTransform texturescrollrate 0.45 texturescrollangle 270.00 } } }