materials/glitchvid/plaster/cleanplaster_blue.vmt@fcdcc0a6af7d
materials/glitchvid/plaster/cleanplaster_blue.vmt
Wed, 22 Jun 2016 23:02:27 -0600
- author
- Glitchvid <Glitchvid@glitchvid.com>
- date
- Wed, 22 Jun 2016 23:02:27 -0600
- branch
- RecurFix
- changeset 28
- fcdcc0a6af7d
- parent 27
-
15b2c2bbe819
- child 59
-
9f5d4bbd1262
- permissions
- -rw-r--r--
- Remove notooltexture completely
The workaround doesn't work, it causes textures to be hidden anyway
So instead we'll just deal with having the base in the hammer view.
patch
{
include "materials/glitchvid/plaster/cleanplaster_base.vmt"
insert
{
"$basetexture" "glitchvid/plaster/cleanplaster_blue"
"$envmaptint" "[ 0.25 0.26 0.28 ]"
"$reflectivity" "{0 348 510}" // this value is doubled
// "%notooltexture" // Unhides from mat view
}
}