Mon, 30 Apr 2018 17:03:00 -0600
- Add experimental glass models
"LightmappedGeneric" { "$basetexture" "glitchvid/carpet/modernofficecarpet_gray" "$bumpmap" "glitchvid/carpet/modernofficecarpet_nrm" "$surfaceprop" "carpet" "$detail" "glitchvid/detail/plaster_detail_2" "$detailscale" "0.5" "$detailblendfactor" "2" // Any changes in here will effect all other carpet materials unless overwritten in them!! }