changelog
- Sun, 03 Jul 2016 23:59:06 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 23:59:06 -0600] rev 30
- - Fix metal rail consistancy
- Update Metalrail64u_oneend to proper metal material, resize physmodel
- Update metalrail54tall to proper metal material, fix model to fit style
- Update railbracket to proper metal material
- Update metalrail90dsharp to have diffuse, and proper metal material
- Fix metalrail 90dsharp to align to grid
- Update metalrail96 to use correct collision
also fix to proper metal material
- Wed, 22 Jun 2016 23:03:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:03:38 -0600] rev 29
- - Merge with RecurFix
- Wed, 22 Jun 2016 23:02:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:02:27 -0600] rev 28
- - Remove notooltexture completely
The workaround doesn't work, it causes textures to be hidden anyway
So instead we'll just deal with having the base in the hammer view.
- Wed, 22 Jun 2016 17:44:07 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 17:44:07 -0600] rev 27
- - Fix VBSP recusion error
- Wed, 18 May 2016 02:17:40 -0600
- by glitchvid [Wed, 18 May 2016 02:17:40 -0600] rev 26
- - Clean up 'Cleanplaster' set
Hides base material, adds comment
- Fri, 06 May 2016 16:10:51 -0600
- by glitchvid [Fri, 06 May 2016 16:10:51 -0600] rev 25
- - Add smaller decal material
- Thu, 05 May 2016 22:19:21 -0600
- by glitchvid [Thu, 05 May 2016 22:19:21 -0600] rev 24
- - Add woodcrack detail texture
- Add detail to affected materials
- Optimize detailcarpetfiber texture
- Thu, 05 May 2016 21:31:38 -0600
- by glitchvid [Thu, 05 May 2016 21:31:38 -0600] rev 23
- - Significant clean up of cleanplaster
Moves to a modular patch system, much easier to work with
- Add new plaster detail texture
- Add new metal detail texture
- Thu, 28 Apr 2016 19:04:57 -0600
- by glitchvid [Thu, 28 Apr 2016 19:04:57 -0600] rev 22
- - Update nicetile02 asset
Adds more micro-detail
- Thu, 28 Apr 2016 18:50:02 -0600
- by glitchvid [Thu, 28 Apr 2016 18:50:02 -0600] rev 21
- - Update nicetile01 asset
Now in-line with nicetile02
- Fri, 22 Apr 2016 03:32:34 -0600
- by glitchvid [Fri, 22 Apr 2016 03:32:34 -0600] rev 20
- - Add missing grass texture
- Thu, 21 Apr 2016 11:37:05 -0600
- by glitchvid [Thu, 21 Apr 2016 11:37:05 -0600] rev 19
- - Remove unneded plaster materials
- Thu, 21 Apr 2016 11:30:09 -0600
- by glitchvid [Thu, 21 Apr 2016 11:30:09 -0600] rev 18
- - Remove placeholder content
- Thu, 21 Apr 2016 10:52:41 -0600
- by glitchvid [Thu, 21 Apr 2016 10:52:41 -0600] rev 17
- - Add missing glass texture
This is essential for the map, it was missing before
- Thu, 21 Apr 2016 08:18:05 -0600
- by glitchvid [Thu, 21 Apr 2016 08:18:05 -0600] rev 16
- - Fix .raw file
- Wed, 20 Apr 2016 20:45:27 -0600
- by glitchvid [Wed, 20 Apr 2016 20:45:27 -0600] rev 15
- - Update modernbench02 textures
Edge wear, lighter metal, wood still needs overhaul
- Wed, 20 Apr 2016 11:25:12 -0600
- by glitchvid [Wed, 20 Apr 2016 11:25:12 -0600] rev 14
- - Add carpet tile texture
- Update carpet detail texture
- Wed, 20 Apr 2016 10:43:08 -0600
- by glitchvid [Wed, 20 Apr 2016 10:43:08 -0600] rev 13
- - Fix incorrect material path in lights
- Wed, 20 Apr 2016 08:58:45 -0600
- by glitchvid [Wed, 20 Apr 2016 08:58:45 -0600] rev 12
- - Add Modernbench02
Add alternative modernbench02
Wood texture needs work, normals issue on metal
- Sun, 17 Apr 2016 06:38:55 -0600
- by glitchvid [Sun, 17 Apr 2016 06:38:55 -0600] rev 11
- - Add missing lights materials
Using in the map before, but from an incorrect directory.
Also fixe VTF file up.
- Sun, 17 Apr 2016 05:29:17 -0600
- by glitchvid [Sun, 17 Apr 2016 05:29:17 -0600] rev 10
- - Add color correction file
Not anywhere near complete
- Sun, 17 Apr 2016 03:51:24 -0600
- by glitchvid [Sun, 17 Apr 2016 03:51:24 -0600] rev 9
- - Update 'Beamprotector'
Updates Beamprotector to face-weighted technique
More polys and some issues, but better than before.
- Sun, 17 Apr 2016 03:16:09 -0600
- by glitchvid [Sun, 17 Apr 2016 03:16:09 -0600] rev 8
- - Add sound foam models combined
Adds 'tiled' soundfoam models of soundfoam02, 4x4 and 8x8 variants.
- Sat, 16 Apr 2016 03:29:45 -0600
- by glitchvid [Sat, 16 Apr 2016 03:29:45 -0600] rev 7
- - Revert 3 plaster materials after removal
They look better on a specific piece of geo.
- Sun, 20 Mar 2016 04:50:20 -0600
- by glitchvid [Sun, 20 Mar 2016 04:50:20 -0600] rev 6
- - Updated 'Cabletray'
Fixed up specular and diffuse slightly
Not finialized still, but good enough for now.
- Sun, 20 Mar 2016 03:51:17 -0600
- by glitchvid [Sun, 20 Mar 2016 03:51:17 -0600] rev 5
- - Updated 'Cabletray'
Further progress on metal/cabletray. Includes,
Metal texture instead of placeholder
Baked normal in xnrm, -y tangent.
Probably not finished with this.
- Fri, 18 Mar 2016 01:44:15 -0600
- by glitchvid [Fri, 18 Mar 2016 01:44:15 -0600] rev 4
- + Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.
- Thu, 17 Mar 2016 21:17:59 -0600
- by glitchvid [Thu, 17 Mar 2016 21:17:59 -0600] rev 3
- - Removed unused plaster files
- Mon, 07 Mar 2016 22:55:32 -0700
- by glitchvid [Mon, 07 Mar 2016 22:55:32 -0700] rev 2
- !Added license terms
- Mon, 07 Mar 2016 22:05:11 -0700
- by glitchvid [Mon, 07 Mar 2016 22:05:11 -0700] rev 1
- * Changed soundfoam color, brighter grey
- Sun, 06 Mar 2016 19:45:24 -0700
- by glitchvid [Sun, 06 Mar 2016 19:45:24 -0700] rev 0
- Initial