changelog
- Sun, 03 Jul 2016 23:59:06 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 23:59:06 -0600] rev 30
- - Fix metal rail consistancy
- Update Metalrail64u_oneend to proper metal material, resize physmodel
- Update metalrail54tall to proper metal material, fix model to fit style
- Update railbracket to proper metal material
- Update metalrail90dsharp to have diffuse, and proper metal material
- Fix metalrail 90dsharp to align to grid
- Update metalrail96 to use correct collision
also fix to proper metal material
- Wed, 22 Jun 2016 23:03:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:03:38 -0600] rev 29
- - Merge with RecurFix
- Wed, 22 Jun 2016 23:02:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:02:27 -0600] rev 28
- - Remove notooltexture completely
The workaround doesn't work, it causes textures to be hidden anyway
So instead we'll just deal with having the base in the hammer view.
- Wed, 22 Jun 2016 17:44:07 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 17:44:07 -0600] rev 27
- - Fix VBSP recusion error
- Wed, 18 May 2016 02:17:40 -0600
- by glitchvid [Wed, 18 May 2016 02:17:40 -0600] rev 26
- - Clean up 'Cleanplaster' set
Hides base material, adds comment
- Fri, 06 May 2016 16:10:51 -0600
- by glitchvid [Fri, 06 May 2016 16:10:51 -0600] rev 25
- - Add smaller decal material
- Thu, 05 May 2016 22:19:21 -0600
- by glitchvid [Thu, 05 May 2016 22:19:21 -0600] rev 24
- - Add woodcrack detail texture
- Add detail to affected materials
- Optimize detailcarpetfiber texture
- Thu, 05 May 2016 21:31:38 -0600
- by glitchvid [Thu, 05 May 2016 21:31:38 -0600] rev 23
- - Significant clean up of cleanplaster
Moves to a modular patch system, much easier to work with
- Add new plaster detail texture
- Add new metal detail texture