changelog
- Thu, 07 Jul 2016 02:06:02 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 02:06:02 -0600] rev 35
- - Add half-desk for longdesk01 (longdesk01b)
- Add normal size desk (with beta texture)
- Tue, 05 Jul 2016 23:26:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 23:26:35 -0600] rev 34
- - Fix spiral glass mat type
- Tue, 05 Jul 2016 23:19:51 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 23:19:51 -0600] rev 33
- - Fix spiral glass collision model
- Tue, 05 Jul 2016 22:13:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 22:13:15 -0600] rev 32
- - Add spiral staircase models and textures
Still using debug texture for metal
- Mon, 04 Jul 2016 00:53:17 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Jul 2016 00:53:17 -0600] rev 31
- - Fix ceiling tile wigglies
Fix the weird ceilingtile wigglies, other visual glitches
- Sun, 03 Jul 2016 23:59:06 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 23:59:06 -0600] rev 30
- - Fix metal rail consistancy
- Update Metalrail64u_oneend to proper metal material, resize physmodel
- Update metalrail54tall to proper metal material, fix model to fit style
- Update railbracket to proper metal material
- Update metalrail90dsharp to have diffuse, and proper metal material
- Fix metalrail 90dsharp to align to grid
- Update metalrail96 to use correct collision
also fix to proper metal material
- Wed, 22 Jun 2016 23:03:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:03:38 -0600] rev 29
- - Merge with RecurFix
- Wed, 22 Jun 2016 23:02:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:02:27 -0600] rev 28
- - Remove notooltexture completely
The workaround doesn't work, it causes textures to be hidden anyway
So instead we'll just deal with having the base in the hammer view.