changelog
- Sat, 23 Jul 2016 10:54:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 10:54:58 -0600] rev 48
- - Update wallight to work properly
- Add phong proper to walllight01
- Fix motiondetector halflambert
- Sat, 23 Jul 2016 10:02:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 10:02:09 -0600] rev 47
- - Add walllight01
- Sat, 23 Jul 2016 04:14:29 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 04:14:29 -0600] rev 46
- - Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
- Fri, 22 Jul 2016 20:44:43 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 22 Jul 2016 20:44:43 -0600] rev 45
- - Update carpet checker
- Fri, 22 Jul 2016 20:04:56 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 22 Jul 2016 20:04:56 -0600] rev 44
- - Add texture carpet_checker01
- Thu, 21 Jul 2016 18:45:20 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 18:45:20 -0600] rev 43
- - Make Ceilingvent more compressable
- Make Motiondetector mor compressable
- Make glassdoor more compressable
- Fix diffuse on vent textures, no longer cow looking
- Thu, 21 Jul 2016 17:44:07 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 17:44:07 -0600] rev 42
- - Redo glassdoor texture and model
- Thu, 21 Jul 2016 00:13:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 00:13:44 -0600] rev 41
- - Add glassdoor01
- Add ventdoor
- Sun, 17 Jul 2016 05:25:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 17 Jul 2016 05:25:04 -0600] rev 40
- - Add ceilingvent LOD
- Redo motiondetector geo
- Redo motiondetector diffuse
- Wed, 13 Jul 2016 19:23:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 13 Jul 2016 19:23:31 -0600] rev 39
- - Add ceiling vent
- Add motion detector
- Fri, 08 Jul 2016 06:14:13 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 08 Jul 2016 06:14:13 -0600] rev 38
- - Add metalrail glass cap
- Thu, 07 Jul 2016 07:02:01 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 07:02:01 -0600] rev 37
- - Fix shading on desk (again)
- Fix UV mapping on glass spiral
- Thu, 07 Jul 2016 04:44:29 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 04:44:29 -0600] rev 36
- - Fix shading issue on longofficedesk01b
- Thu, 07 Jul 2016 02:06:02 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 02:06:02 -0600] rev 35
- - Add half-desk for longdesk01 (longdesk01b)
- Add normal size desk (with beta texture)
- Tue, 05 Jul 2016 23:26:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 23:26:35 -0600] rev 34
- - Fix spiral glass mat type
- Tue, 05 Jul 2016 23:19:51 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 23:19:51 -0600] rev 33
- - Fix spiral glass collision model
- Tue, 05 Jul 2016 22:13:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 22:13:15 -0600] rev 32
- - Add spiral staircase models and textures
Still using debug texture for metal
- Mon, 04 Jul 2016 00:53:17 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Jul 2016 00:53:17 -0600] rev 31
- - Fix ceiling tile wigglies
Fix the weird ceilingtile wigglies, other visual glitches
- Sun, 03 Jul 2016 23:59:06 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 23:59:06 -0600] rev 30
- - Fix metal rail consistancy
- Update Metalrail64u_oneend to proper metal material, resize physmodel
- Update metalrail54tall to proper metal material, fix model to fit style
- Update railbracket to proper metal material
- Update metalrail90dsharp to have diffuse, and proper metal material
- Fix metalrail 90dsharp to align to grid
- Update metalrail96 to use correct collision
also fix to proper metal material
- Wed, 22 Jun 2016 23:03:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:03:38 -0600] rev 29
- - Merge with RecurFix
- Wed, 22 Jun 2016 23:02:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:02:27 -0600] rev 28
- - Remove notooltexture completely
The workaround doesn't work, it causes textures to be hidden anyway
So instead we'll just deal with having the base in the hammer view.
- Wed, 22 Jun 2016 17:44:07 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 17:44:07 -0600] rev 27
- - Fix VBSP recusion error
- Wed, 18 May 2016 02:17:40 -0600
- by glitchvid [Wed, 18 May 2016 02:17:40 -0600] rev 26
- - Clean up 'Cleanplaster' set
Hides base material, adds comment
- Fri, 06 May 2016 16:10:51 -0600
- by glitchvid [Fri, 06 May 2016 16:10:51 -0600] rev 25
- - Add smaller decal material