changelog
- Sun, 17 Apr 2016 03:51:24 -0600
- by glitchvid [Sun, 17 Apr 2016 03:51:24 -0600] rev 9
- - Update 'Beamprotector'
Updates Beamprotector to face-weighted technique
More polys and some issues, but better than before.
- Sun, 17 Apr 2016 03:16:09 -0600
- by glitchvid [Sun, 17 Apr 2016 03:16:09 -0600] rev 8
- - Add sound foam models combined
Adds 'tiled' soundfoam models of soundfoam02, 4x4 and 8x8 variants.
- Sat, 16 Apr 2016 03:29:45 -0600
- by glitchvid [Sat, 16 Apr 2016 03:29:45 -0600] rev 7
- - Revert 3 plaster materials after removal
They look better on a specific piece of geo.
- Sun, 20 Mar 2016 04:50:20 -0600
- by glitchvid [Sun, 20 Mar 2016 04:50:20 -0600] rev 6
- - Updated 'Cabletray'
Fixed up specular and diffuse slightly
Not finialized still, but good enough for now.
- Sun, 20 Mar 2016 03:51:17 -0600
- by glitchvid [Sun, 20 Mar 2016 03:51:17 -0600] rev 5
- - Updated 'Cabletray'
Further progress on metal/cabletray. Includes,
Metal texture instead of placeholder
Baked normal in xnrm, -y tangent.
Probably not finished with this.
- Fri, 18 Mar 2016 01:44:15 -0600
- by glitchvid [Fri, 18 Mar 2016 01:44:15 -0600] rev 4
- + Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.