Thu, 21 Jul 2016 00:24:50 -0600
- Replace vent door with model
14 | 1 | |
2 | ================== VVIS ================== | |
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7 | 6 threads | |
59 | 8 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
9 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt | |
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Glitchvid <Glitchvid@glitchvid.com>
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10 | 1911 portalclusters |
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Glitchvid <Glitchvid@glitchvid.com>
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11 | 5003 numportals |
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12 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1592 visible clusters (0.53%) |
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Glitchvid <Glitchvid@glitchvid.com>
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13 | Total clusters visible: 299381 |
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14 | Average clusters visible: 156 |
14 | 15 | Building PAS... |
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16 | Average clusters audible: 574 |
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Glitchvid <Glitchvid@glitchvid.com>
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17 | visdatasize:376205 compressed from 917280 |
59 | 18 | writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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Glitchvid <Glitchvid@glitchvid.com>
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19 | 31 seconds elapsed |
14 | 20 | |
21 | ||
22 | ||
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23 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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24 | Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf |
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Glitchvid <Glitchvid@glitchvid.com>
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25 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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Glitchvid <Glitchvid@glitchvid.com>
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26 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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Glitchvid <Glitchvid@glitchvid.com>
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27 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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Glitchvid <Glitchvid@glitchvid.com>
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28 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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Glitchvid <Glitchvid@glitchvid.com>
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29 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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Glitchvid <Glitchvid@glitchvid.com>
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30 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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Glitchvid <Glitchvid@glitchvid.com>
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31 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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Glitchvid <Glitchvid@glitchvid.com>
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32 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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Glitchvid <Glitchvid@glitchvid.com>
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33 | Can't find surfaceprop stone for material STONE/INFBASEA, using default |
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34 | Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default |
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Glitchvid <Glitchvid@glitchvid.com>
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35 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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36 | Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch |
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37 | fixing up env_cubemap materials on brush sides... |
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38 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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Glitchvid <Glitchvid@glitchvid.com>
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39 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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40 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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Glitchvid <Glitchvid@glitchvid.com>
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41 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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42 | Building Faces...done (0) |
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43 | Chop Details...done (0) |
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44 | Find Visible Detail Sides... |
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45 | Merged 1640 detail faces...done (1) |
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46 | Merging details...done (0) |
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Glitchvid <Glitchvid@glitchvid.com>
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47 | FixTjuncs... |
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Glitchvid <Glitchvid@glitchvid.com>
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48 | PruneNodes... |
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Glitchvid <Glitchvid@glitchvid.com>
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49 | WriteBSP... |
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50 | done (2) |
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51 | writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
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52 | done (0) |
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53 | Finding displacement neighbors... |
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Glitchvid <Glitchvid@glitchvid.com>
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54 | Finding lightmap sample positions... |
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55 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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56 | Building Physics collision data... |
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57 | done (1) (1993176 bytes) |
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58 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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59 | Compacting texture/material tables... |
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60 | Reduced 11208 texinfos to 4510 |
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61 | Reduced 862 texdatas to 708 (44784 bytes to 37746) |
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62 | Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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63 | 24 seconds elapsed |
14 | 64 | |
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Glitchvid <Glitchvid@glitchvid.com>
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65 | |
14 | 66 | |
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Glitchvid <Glitchvid@glitchvid.com>
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67 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
efb707517746
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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68 | Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf |
efb707517746
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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changeset
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69 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
efb707517746
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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70 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
efb707517746
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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71 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
efb707517746
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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72 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
efb707517746
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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73 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
efb707517746
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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74 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
efb707517746
- Add model door in locations
Glitchvid <Glitchvid@glitchvid.com>
parents:
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75 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |