old/ttt_foreguard_old.log

Sun, 19 Jul 2015 00:47:14 -0600

author
glitchvid
date
Sun, 19 Jul 2015 00:47:14 -0600
branch
wip
changeset 2
3bdefb0d6df2
parent 0
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permissions
-rw-r--r--

Added Rails Everywhere

0
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1 ================== VBSP ==================
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2
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3
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4
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
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6 Loading E:\mapsrc\foreguard\ttt_foreguard.vmf
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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8 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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10 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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11 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
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12 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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13 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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14 Can't find surfaceprop panel for material METAL/PRODVENTA, using default
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15 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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16 Can't find surfaceprop stone for material STONE/INFBASEA, using default
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17 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
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18 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
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19 fixing up env_cubemap materials on brush sides...
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20 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
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21 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
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22 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
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23 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
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24 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
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25 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
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26 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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27 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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28 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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29 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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30 Building Faces...done (0)
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31 Chop Details...done (0)
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32 Find Visible Detail Sides...
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33 Merged 1476 detail faces...done (1)
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34 Merging details...done (0)
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35 FixTjuncs...
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36 PruneNodes...
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37 WriteBSP...
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38 done (3)
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39 writing E:\mapsrc\foreguard\ttt_foreguard.prt...Building visibility clusters...
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40 done (0)
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41 Creating default LDR cubemaps for env_cubemap using skybox materials:
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42 skybox/train_hdr*.vmt
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43 ! Run buildcubemaps in the engine to get the correct cube maps.
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44 Creating default HDR cubemaps for env_cubemap using skybox materials:
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45 skybox/train_hdr*.vmt
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46 ! Run buildcubemaps in the engine to get the correct cube maps.
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47 Finding displacement neighbors...
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48 Finding lightmap sample positions...
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49 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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50 Building Physics collision data...
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51 done (1) (1911434 bytes)
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52 Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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53 Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
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54 Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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55 Error loading studio model "models/props/cs_office/file_cabinet3.mdl"!
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56 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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57 Water found with no water_lod_control entity, creating a default one.
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58 Compacting texture/material tables...
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59 Reduced 13367 texinfos to 6333
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60 Reduced 919 texdatas to 777 (52480 bytes to 45824)
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61 Writing E:\mapsrc\foreguard\ttt_foreguard.bsp
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62 19 seconds elapsed
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63
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64 ================== VVIS ==================
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65
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66
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67
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68
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69 6 threads
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70 reading e:\mapsrc\foreguard\ttt_foreguard.bsp
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71 reading e:\mapsrc\foreguard\ttt_foreguard.prt
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72 1973 portalclusters
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73 5431 numportals
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74 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1760 visible clusters (0.52%)
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75 Total clusters visible: 337499
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76 Average clusters visible: 171
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77 Building PAS...
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78 Average clusters audible: 614
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79 visdatasize:394911 compressed from 978608
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80 writing e:\mapsrc\foreguard\ttt_foreguard.bsp
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81 34 seconds elapsed
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82
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83 ================== VRAD ==================
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84
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85
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86
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87
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88 [Reading texlights from 'lights.rad']
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89 [48 texlights parsed from 'lights.rad']
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90
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91 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
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92 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
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93
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94 Loading e:\mapsrc\foreguard\ttt_foreguard.bsp
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95 Loaded alpha texture materials\models\props_foliage\vines01.vtf
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96 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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97 19633 faces
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98 11 degenerate faces
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99 867410 square feet [124907072.00 square inches]
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100 4 Displacements
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101 1325 Square Feet [190925.80 Square Inches]
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102 19622 patches before subdivision
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103 zero area child patch
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104 352654 patches after subdivision
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105 2661 direct lights
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106 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 67496100, max 1573
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107 transfer lists: 515.0 megs
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108 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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109 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
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110 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
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111 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
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112 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
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113 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
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114 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
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115 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
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116 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
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117 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
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118 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
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119 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
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120 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
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121 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1)
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122 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1)
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123 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
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124 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
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125 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
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126 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1)
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127 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
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128 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
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129 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1)
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131 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1)
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135 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1)
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145 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1)
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147 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1)
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148 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1)
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149 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1)
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161 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
162 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
163 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
164 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
165 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
166 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
167 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
168 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
169 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
170 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
171 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
172 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
173 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
174 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
175 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
176 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
177 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
178 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
179 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
180 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
181 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
182 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
183 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
184 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
185 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
186 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
187 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
188 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
189 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
190 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
191 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
192 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
193 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
194 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
195 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
196 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
197 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
198 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
199 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
200 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
201 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
202 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
203 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
204 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
205 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
206 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
207 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
208 Build Patch/Sample Hash Table(s).....Done<0.1289 sec>
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
209 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
210 2166 of 2166 (100% of) surface lights went in leaf ambient cubes.
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
211 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
212 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
213 Ready to Finish
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
214
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
215 Object names Objects/Maxobjs Memory / Maxmem Fullness
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
216 ------------ --------------- --------------- --------
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
217 models 39/1024 1872/49152 ( 3.8%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
218 brushes 5958/8192 71496/98304 (72.7%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
219 brushsides 53753/65536 430024/524288 (82.0%) VERY FULL!
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
220 planes 35326/65536 706520/1310720 (53.9%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
221 vertexes 33857/65536 406284/786432 (51.7%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
222 nodes 5037/65536 161184/2097152 ( 7.7%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
223 texinfos 6333/12288 455976/884736 (51.5%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
224 texdata 777/2048 24864/65536 (37.9%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
225 dispinfos 4/0 704/0 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
226 disp_verts 156/0 3120/0 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
227 disp_tris 224/0 448/0 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
228 disp_lmsamples 3884/0 3884/0 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
229 faces 19633/65536 1099448/3670016 (30.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
230 hdr faces 19633/65536 1099448/3670016 (30.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
231 origfaces 12784/65536 715904/3670016 (19.5%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
232 leaves 5077/65536 162464/2097152 ( 7.7%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
233 leaffaces 26505/65536 53010/131072 (40.4%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
234 leafbrushes 11550/65536 23100/131072 (17.6%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
235 areas 11/256 88/2048 ( 4.3%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
236 surfedges 146763/512000 587052/2048000 (28.7%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
237 edges 90583/256000 362332/1024000 (35.4%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
238 LDR worldlights 0/8192 0/720896 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
239 HDR worldlights 2661/8192 234168/720896 (32.5%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
240 leafwaterdata 4/32768 48/393216 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
241 waterstrips 2856/32768 28560/327680 ( 8.7%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
242 waterverts 0/65536 0/786432 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
243 waterindices 60777/65536 121554/131072 (92.7%) VERY FULL!
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
244 cubemapsamples 68/1024 1088/16384 ( 6.6%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
245 overlays 34/512 11968/180224 ( 6.6%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
246 LDR lightdata [variable] 0/0 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
247 HDR lightdata [variable] 26745812/0 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
248 visdata [variable] 394911/16777216 ( 2.4%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
249 entdata [variable] 321273/393216 (81.7%) VERY FULL!
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
250 LDR ambient table 5077/65536 20308/262144 ( 7.7%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
251 HDR ambient table 5077/65536 20308/262144 ( 7.7%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
252 LDR leaf ambient 5077/65536 142156/1835008 ( 7.7%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
253 HDR leaf ambient 22020/65536 616560/1835008 (33.6%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
254 occluders 0/0 0/0 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
255 occluder polygons 0/0 0/0 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
256 occluder vert ind 0/0 0/0 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
257 detail props [variable] 1/12 ( 8.3%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
258 static props [variable] 1/39152 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
259 pakfile [variable] 7908416/0 ( 0.0%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
260 physics [variable] 1911434/4194304 (45.6%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
261 physics terrain [variable] 550/1048576 ( 0.1%)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
262
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
263 Level flags = 2
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
264
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
265 Total triangle count: 56493
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
266 Writing e:\mapsrc\foreguard\ttt_foreguard.bsp
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
267 27 minutes, 19 seconds elapsed
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
268
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
269
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
270
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
271 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
272 Loading E:\mapsrc\\foreguard\ttt_foreguard.vmf
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
273 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
274 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
275 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
276 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
277 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
278 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
279 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
280 Can't find surfaceprop panel for material METAL/PRODVENTA, using default
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
281 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
282 Can't find surfaceprop stone for material STONE/INFBASEA, using default
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
283 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
284 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
285 fixing up env_cubemap materials on brush sides...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
286 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
287 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
288 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
289 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
290 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
291 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
292 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
293 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
294 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
295 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
296 Building Faces...done (0)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
297 Chop Details...done (0)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
298 Find Visible Detail Sides...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
299 Merged 1476 detail faces...done (1)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
300 Merging details...done (0)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
301 FixTjuncs...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
302 PruneNodes...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
303 WriteBSP...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
304 done (3)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
305 writing E:\mapsrc\\foreguard\ttt_foreguard.prt...Building visibility clusters...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
306 done (0)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
307 Finding displacement neighbors...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
308 Finding lightmap sample positions...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
309 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
310 Building Physics collision data...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
311 done (1) (1911434 bytes)
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
312 Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
313 Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
314 Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
315 Error loading studio model "models/props/cs_office/file_cabinet3.mdl"!
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
316 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
317 Water found with no water_lod_control entity, creating a default one.
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
318 Compacting texture/material tables...
f6f90613c4f8 Initial
glitchvid
parents:
diff changeset
319 Reduced 13368 texinfos to 6334
f6f90613c4f8 Initial
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320 Reduced 919 texdatas to 777 (52479 bytes to 45823)
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321 Writing E:\mapsrc\\foreguard\ttt_foreguard.bsp
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322 19 seconds elapsed

mercurial