Sun, 19 Jul 2015 00:47:14 -0600
Added Rails Everywhere
0 | 1 | ================== VBSP ================== |
2 | ||
3 | ||
4 | ||
5 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials | |
6 | Loading E:\mapsrc\foreguard\ttt_foreguard.vmf | |
7 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar | |
8 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
9 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
10 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
11 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist | |
12 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
13 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
14 | Can't find surfaceprop panel for material METAL/PRODVENTA, using default | |
15 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
16 | Can't find surfaceprop stone for material STONE/INFBASEA, using default | |
17 | Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default | |
18 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt | |
19 | fixing up env_cubemap materials on brush sides... | |
20 | env_cubemap pointing at deleted brushside near (-1808, -1984, 432) | |
21 | env_cubemap pointing at deleted brushside near (-1808, -1984, 432) | |
22 | env_cubemap pointing at deleted brushside near (-1808, -1984, 432) | |
23 | env_cubemap pointing at deleted brushside near (-1520, -2272, 432) | |
24 | env_cubemap pointing at deleted brushside near (-1520, -2272, 432) | |
25 | env_cubemap pointing at deleted brushside near (-1520, -2272, 432) | |
26 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... | |
27 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... | |
28 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... | |
29 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) | |
30 | Building Faces...done (0) | |
31 | Chop Details...done (0) | |
32 | Find Visible Detail Sides... | |
33 | Merged 1476 detail faces...done (1) | |
34 | Merging details...done (0) | |
35 | FixTjuncs... | |
36 | PruneNodes... | |
37 | WriteBSP... | |
38 | done (3) | |
39 | writing E:\mapsrc\foreguard\ttt_foreguard.prt...Building visibility clusters... | |
40 | done (0) | |
41 | Creating default LDR cubemaps for env_cubemap using skybox materials: | |
42 | skybox/train_hdr*.vmt | |
43 | ! Run buildcubemaps in the engine to get the correct cube maps. | |
44 | Creating default HDR cubemaps for env_cubemap using skybox materials: | |
45 | skybox/train_hdr*.vmt | |
46 | ! Run buildcubemaps in the engine to get the correct cube maps. | |
47 | Finding displacement neighbors... | |
48 | Finding lightmap sample positions... | |
49 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 | |
50 | Building Physics collision data... | |
51 | done (1) (1911434 bytes) | |
52 | Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. | |
53 | Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"! | |
54 | Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. | |
55 | Error loading studio model "models/props/cs_office/file_cabinet3.mdl"! | |
56 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 | |
57 | Water found with no water_lod_control entity, creating a default one. | |
58 | Compacting texture/material tables... | |
59 | Reduced 13367 texinfos to 6333 | |
60 | Reduced 919 texdatas to 777 (52480 bytes to 45824) | |
61 | Writing E:\mapsrc\foreguard\ttt_foreguard.bsp | |
62 | 19 seconds elapsed | |
63 | ||
64 | ================== VVIS ================== | |
65 | ||
66 | ||
67 | ||
68 | ||
69 | 6 threads | |
70 | reading e:\mapsrc\foreguard\ttt_foreguard.bsp | |
71 | reading e:\mapsrc\foreguard\ttt_foreguard.prt | |
72 | 1973 portalclusters | |
73 | 5431 numportals | |
74 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1760 visible clusters (0.52%) | |
75 | Total clusters visible: 337499 | |
76 | Average clusters visible: 171 | |
77 | Building PAS... | |
78 | Average clusters audible: 614 | |
79 | visdatasize:394911 compressed from 978608 | |
80 | writing e:\mapsrc\foreguard\ttt_foreguard.bsp | |
81 | 34 seconds elapsed | |
82 | ||
83 | ================== VRAD ================== | |
84 | ||
85 | ||
86 | ||
87 | ||
88 | [Reading texlights from 'lights.rad'] | |
89 | [48 texlights parsed from 'lights.rad'] | |
90 | ||
91 | [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] | |
92 | [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] | |
93 | ||
94 | Loading e:\mapsrc\foreguard\ttt_foreguard.bsp | |
95 | Loaded alpha texture materials\models\props_foliage\vines01.vtf | |
96 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
97 | 19633 faces | |
98 | 11 degenerate faces | |
99 | 867410 square feet [124907072.00 square inches] | |
100 | 4 Displacements | |
101 | 1325 Square Feet [190925.80 Square Inches] | |
102 | 19622 patches before subdivision | |
103 | zero area child patch | |
104 | 352654 patches after subdivision | |
105 | 2661 direct lights | |
106 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 67496100, max 1573 | |
107 | transfer lists: 515.0 megs | |
108 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) | |
109 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) | |
110 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) | |
111 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) | |
112 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) | |
113 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) | |
114 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) | |
115 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) | |
116 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) | |
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118 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) | |
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120 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) | |
121 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) | |
122 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) | |
123 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) | |
124 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) | |
125 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) | |
126 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) | |
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129 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) | |
130 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) | |
131 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) | |
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205 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) | |
206 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) | |
207 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) | |
208 | Build Patch/Sample Hash Table(s).....Done<0.1289 sec> | |
209 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done | |
210 | 2166 of 2166 (100% of) surface lights went in leaf ambient cubes. | |
211 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
212 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
213 | Ready to Finish | |
214 | ||
215 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
216 | ------------ --------------- --------------- -------- | |
217 | models 39/1024 1872/49152 ( 3.8%) | |
218 | brushes 5958/8192 71496/98304 (72.7%) | |
219 | brushsides 53753/65536 430024/524288 (82.0%) VERY FULL! | |
220 | planes 35326/65536 706520/1310720 (53.9%) | |
221 | vertexes 33857/65536 406284/786432 (51.7%) | |
222 | nodes 5037/65536 161184/2097152 ( 7.7%) | |
223 | texinfos 6333/12288 455976/884736 (51.5%) | |
224 | texdata 777/2048 24864/65536 (37.9%) | |
225 | dispinfos 4/0 704/0 ( 0.0%) | |
226 | disp_verts 156/0 3120/0 ( 0.0%) | |
227 | disp_tris 224/0 448/0 ( 0.0%) | |
228 | disp_lmsamples 3884/0 3884/0 ( 0.0%) | |
229 | faces 19633/65536 1099448/3670016 (30.0%) | |
230 | hdr faces 19633/65536 1099448/3670016 (30.0%) | |
231 | origfaces 12784/65536 715904/3670016 (19.5%) | |
232 | leaves 5077/65536 162464/2097152 ( 7.7%) | |
233 | leaffaces 26505/65536 53010/131072 (40.4%) | |
234 | leafbrushes 11550/65536 23100/131072 (17.6%) | |
235 | areas 11/256 88/2048 ( 4.3%) | |
236 | surfedges 146763/512000 587052/2048000 (28.7%) | |
237 | edges 90583/256000 362332/1024000 (35.4%) | |
238 | LDR worldlights 0/8192 0/720896 ( 0.0%) | |
239 | HDR worldlights 2661/8192 234168/720896 (32.5%) | |
240 | leafwaterdata 4/32768 48/393216 ( 0.0%) | |
241 | waterstrips 2856/32768 28560/327680 ( 8.7%) | |
242 | waterverts 0/65536 0/786432 ( 0.0%) | |
243 | waterindices 60777/65536 121554/131072 (92.7%) VERY FULL! | |
244 | cubemapsamples 68/1024 1088/16384 ( 6.6%) | |
245 | overlays 34/512 11968/180224 ( 6.6%) | |
246 | LDR lightdata [variable] 0/0 ( 0.0%) | |
247 | HDR lightdata [variable] 26745812/0 ( 0.0%) | |
248 | visdata [variable] 394911/16777216 ( 2.4%) | |
249 | entdata [variable] 321273/393216 (81.7%) VERY FULL! | |
250 | LDR ambient table 5077/65536 20308/262144 ( 7.7%) | |
251 | HDR ambient table 5077/65536 20308/262144 ( 7.7%) | |
252 | LDR leaf ambient 5077/65536 142156/1835008 ( 7.7%) | |
253 | HDR leaf ambient 22020/65536 616560/1835008 (33.6%) | |
254 | occluders 0/0 0/0 ( 0.0%) | |
255 | occluder polygons 0/0 0/0 ( 0.0%) | |
256 | occluder vert ind 0/0 0/0 ( 0.0%) | |
257 | detail props [variable] 1/12 ( 8.3%) | |
258 | static props [variable] 1/39152 ( 0.0%) | |
259 | pakfile [variable] 7908416/0 ( 0.0%) | |
260 | physics [variable] 1911434/4194304 (45.6%) | |
261 | physics terrain [variable] 550/1048576 ( 0.1%) | |
262 | ||
263 | Level flags = 2 | |
264 | ||
265 | Total triangle count: 56493 | |
266 | Writing e:\mapsrc\foreguard\ttt_foreguard.bsp | |
267 | 27 minutes, 19 seconds elapsed | |
268 | ||
269 | ||
270 | ||
271 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials | |
272 | Loading E:\mapsrc\\foreguard\ttt_foreguard.vmf | |
273 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar | |
274 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
275 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
276 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
277 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist | |
278 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
279 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
280 | Can't find surfaceprop panel for material METAL/PRODVENTA, using default | |
281 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
282 | Can't find surfaceprop stone for material STONE/INFBASEA, using default | |
283 | Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default | |
284 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt | |
285 | fixing up env_cubemap materials on brush sides... | |
286 | env_cubemap pointing at deleted brushside near (-1808, -1984, 432) | |
287 | env_cubemap pointing at deleted brushside near (-1808, -1984, 432) | |
288 | env_cubemap pointing at deleted brushside near (-1808, -1984, 432) | |
289 | env_cubemap pointing at deleted brushside near (-1520, -2272, 432) | |
290 | env_cubemap pointing at deleted brushside near (-1520, -2272, 432) | |
291 | env_cubemap pointing at deleted brushside near (-1520, -2272, 432) | |
292 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... | |
293 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... | |
294 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... | |
295 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) | |
296 | Building Faces...done (0) | |
297 | Chop Details...done (0) | |
298 | Find Visible Detail Sides... | |
299 | Merged 1476 detail faces...done (1) | |
300 | Merging details...done (0) | |
301 | FixTjuncs... | |
302 | PruneNodes... | |
303 | WriteBSP... | |
304 | done (3) | |
305 | writing E:\mapsrc\\foreguard\ttt_foreguard.prt...Building visibility clusters... | |
306 | done (0) | |
307 | Finding displacement neighbors... | |
308 | Finding lightmap sample positions... | |
309 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 | |
310 | Building Physics collision data... | |
311 | done (1) (1911434 bytes) | |
312 | Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. | |
313 | Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"! | |
314 | Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. | |
315 | Error loading studio model "models/props/cs_office/file_cabinet3.mdl"! | |
316 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 | |
317 | Water found with no water_lod_control entity, creating a default one. | |
318 | Compacting texture/material tables... | |
319 | Reduced 13368 texinfos to 6334 | |
320 | Reduced 919 texdatas to 777 (52479 bytes to 45823) | |
321 | Writing E:\mapsrc\\foreguard\ttt_foreguard.bsp | |
322 | 19 seconds elapsed |