old/ttt_foreguard.log

Sun, 19 Jul 2015 22:48:14 -0600

author
glitchvid
date
Sun, 19 Jul 2015 22:48:14 -0600
branch
wip
changeset 4
5a05e7f58cdf
parent 0
f6f90613c4f8
permissions
-rw-r--r--

Compiled, New Rails

0
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glitchvid
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1
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2 ================== VVIS ==================
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3
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4
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5
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6
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7 6 threads
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8 reading e:\mapsrc\foreguard\ttt_foreguard.bsp
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9 reading e:\mapsrc\foreguard\ttt_foreguard.prt
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10 1973 portalclusters
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11 5431 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1762 visible clusters (0.52%)
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13 Total clusters visible: 337501
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14 Average clusters visible: 171
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15 Building PAS...
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16 Average clusters audible: 614
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17 visdatasize:394911 compressed from 978608
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18 writing e:\mapsrc\foreguard\ttt_foreguard.bsp
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19 41 seconds elapsed
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20
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21 ================== VRAD ==================
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22
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23
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24
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
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29 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
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30 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
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31
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32 Loading e:\mapsrc\foreguard\ttt_foreguard.bsp
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33 Loaded alpha texture materials\models\props_foliage\vines01.vtf
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34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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35 19634 faces
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36 11 degenerate faces
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37 867410 square feet [124907104.00 square inches]
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38 4 Displacements
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39 1325 Square Feet [190925.80 Square Inches]
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40 19623 patches before subdivision
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41 zero area child patch
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42 352655 patches after subdivision
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43 2661 direct lights
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44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 67502267, max 1573
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45 transfer lists: 515.0 megs
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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47 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
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48 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
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137 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
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143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
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144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
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145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
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146 Build Patch/Sample Hash Table(s).....Done<0.1318 sec>
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147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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148 2166 of 2166 (100% of) surface lights went in leaf ambient cubes.
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149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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151 Ready to Finish
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152
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153 Object names Objects/Maxobjs Memory / Maxmem Fullness
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154 ------------ --------------- --------------- --------
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155 models 39/1024 1872/49152 ( 3.8%)
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156 brushes 5958/8192 71496/98304 (72.7%)
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157 brushsides 53753/65536 430024/524288 (82.0%) VERY FULL!
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158 planes 35326/65536 706520/1310720 (53.9%)
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159 vertexes 33857/65536 406284/786432 (51.7%)
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160 nodes 5037/65536 161184/2097152 ( 7.7%)
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161 texinfos 6334/12288 456048/884736 (51.5%)
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162 texdata 777/2048 24864/65536 (37.9%)
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163 dispinfos 4/0 704/0 ( 0.0%)
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164 disp_verts 156/0 3120/0 ( 0.0%)
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165 disp_tris 224/0 448/0 ( 0.0%)
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166 disp_lmsamples 3884/0 3884/0 ( 0.0%)
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167 faces 19634/65536 1099504/3670016 (30.0%)
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168 hdr faces 19634/65536 1099504/3670016 (30.0%)
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169 origfaces 12785/65536 715960/3670016 (19.5%)
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170 leaves 5077/65536 162464/2097152 ( 7.7%)
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171 leaffaces 26507/65536 53014/131072 (40.4%)
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172 leafbrushes 11550/65536 23100/131072 (17.6%)
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173 areas 11/256 88/2048 ( 4.3%)
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174 surfedges 146771/512000 587084/2048000 (28.7%)
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175 edges 90585/256000 362340/1024000 (35.4%)
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176 LDR worldlights 0/8192 0/720896 ( 0.0%)
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177 HDR worldlights 2661/8192 234168/720896 (32.5%)
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178 leafwaterdata 4/32768 48/393216 ( 0.0%)
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179 waterstrips 2856/32768 28560/327680 ( 8.7%)
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180 waterverts 0/65536 0/786432 ( 0.0%)
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181 waterindices 60777/65536 121554/131072 (92.7%) VERY FULL!
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182 cubemapsamples 68/1024 1088/16384 ( 6.6%)
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183 overlays 34/512 11968/180224 ( 6.6%)
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184 LDR lightdata [variable] 0/0 ( 0.0%)
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185 HDR lightdata [variable] 26745812/0 ( 0.0%)
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186 visdata [variable] 394911/16777216 ( 2.4%)
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187 entdata [variable] 321273/393216 (81.7%) VERY FULL!
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188 LDR ambient table 5077/65536 20308/262144 ( 7.7%)
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189 HDR ambient table 5077/65536 20308/262144 ( 7.7%)
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190 LDR leaf ambient 5077/65536 142156/1835008 ( 7.7%)
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191 HDR leaf ambient 22020/65536 616560/1835008 (33.6%)
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192 occluders 0/0 0/0 ( 0.0%)
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193 occluder polygons 0/0 0/0 ( 0.0%)
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194 occluder vert ind 0/0 0/0 ( 0.0%)
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195 detail props [variable] 1/12 ( 8.3%)
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196 static props [variable] 1/39152 ( 0.0%)
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197 pakfile [variable] 1925705/0 ( 0.0%)
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198 physics [variable] 1911434/4194304 (45.6%)
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199 physics terrain [variable] 550/1048576 ( 0.1%)
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200
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201 Level flags = 2
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202
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203 Total triangle count: 56495
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204 Writing e:\mapsrc\foreguard\ttt_foreguard.bsp
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205 27 minutes, 52 seconds elapsed

mercurial