Tue, 25 Oct 2016 01:09:39 -0600
- Add materials to empty cubes
- Add vent models to 'exit' sign area
- Remove collison for 'exit' sign area door
- Modify basement soundscapes
- Unify func_details in auditorium
- Clean up outside stone fence
- Remove large art with lights in auditorium
- Make lower glass pane func_breakable
- Seal off round-corner windows
- Increment TTT text version
- Fix inconsistant outside grass lplanter level
- Fix soundscape in round-office area
21 | 1 | |
2 | glitchvid/lights/low_light 255 255 255 24 | |
3 | glitchvid/lights/low_light_vlow 255 255 255 2 | |
4 | glitchvid/lights/light_white_12 255 255 255 12 | |
5 | forcetextureshadow models/props_wasteland/interior_fence002d.mdl | |
6 | forcetextureshadow models/props_wasteland/interior_fence002c.mdl | |
7 | forcetextureshadow models/props_wasteland/interior_fence002e.mdl | |
8 | forcetextureshadow models/props_wasteland/interior_fence002b.mdl | |
105 | 9 | forcetextureshadow models/props_wasteland/interior_fence002a.mdl |
10 | forcetextureshadow models/props/de_inferno/bushgreenbig.mdl |