changelog
- Sun, 05 Feb 2023 15:45:43 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 05 Feb 2023 15:45:43 -0700] rev 247
- - Bump tags
- Mon, 30 Nov 2020 17:01:57 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Nov 2020 17:01:57 -0700] rev 246
- - Fix visible nodraw texture in basement ladder
- Mon, 30 Nov 2020 16:44:13 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Nov 2020 16:44:13 -0700] rev 245
- Backed out changeset: 8544ca2eabd5
- Tue, 10 Nov 2020 16:27:50 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 10 Nov 2020 16:27:50 -0700] rev 244
- - Replace wood floor texture
- Fri, 28 Feb 2020 00:18:25 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Feb 2020 00:18:25 -0700] rev 243
- - Detail presentation room pillars
- Fri, 29 Nov 2019 17:34:23 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Nov 2019 17:34:23 -0700] rev 242
- - Bump tags
- Fri, 29 Nov 2019 16:07:26 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Nov 2019 16:07:26 -0700] rev 241
- - Replace missing art texture with dev texture
- Bump TTT text version
- Fri, 29 Nov 2019 03:25:47 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Nov 2019 03:25:47 -0700] rev 240
- - Fix clip brush on lower stairs
- Fri, 29 Nov 2019 03:25:28 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Nov 2019 03:25:28 -0700] rev 239
- - Bump tags
- Fri, 29 Nov 2019 02:21:24 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Nov 2019 02:21:24 -0700] rev 238
- - Bump TTT text version
- Exit Cordon
- Thu, 23 May 2019 21:45:01 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 23 May 2019 21:45:01 -0600] rev 237
- - Reduce inner large round office light brightness
- Thu, 16 May 2019 20:58:45 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 16 May 2019 20:58:45 -0600] rev 236
- - Revamp large round office ceiling tiles in innner area
- Increase light brightness in large round office inner area
- Tue, 14 May 2019 14:04:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 14 May 2019 14:04:37 -0600] rev 235
- - Revamp inner large round office
- Replace old windows in large round office
- Add beams to large round office main entrance
- Mon, 04 Mar 2019 20:31:51 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Mar 2019 20:31:51 -0700] rev 234
- - Put LRO Dividers in hidden visgroup and fix leak
- Hide BANANAS visgroup
- Mon, 04 Mar 2019 19:01:30 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Mar 2019 19:01:30 -0700] rev 233
- - Revamp large round office (again)^(again)
- Mon, 04 Mar 2019 02:30:53 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Mar 2019 02:30:53 -0700] rev 232
- - Add doorknobs on a lot of brush doors
- Brighten up lower round hallway near white-room entrance
- Continue nodrawing old dev textures
- Tue, 05 Feb 2019 16:38:51 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Feb 2019 16:38:51 -0700] rev 231
- - Bump Tags
- Tue, 05 Feb 2019 13:37:54 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Feb 2019 13:37:54 -0700] rev 230
- - Bump TTT Text version
- Fix vent & light alignment of lights in largeroundoffice
- Mon, 21 Jan 2019 03:06:42 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 21 Jan 2019 03:06:42 -0700] rev 229
- - Nodraw ceilingtiles in small round office
- Sat, 19 Jan 2019 00:00:00 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 19 Jan 2019 00:00:00 -0700] rev 228
- - Remove unused team filter
- Add npcsniper relations for !activator
- Add experimental flare
- Add comments to entities
- Mon, 14 Jan 2019 04:22:48 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Jan 2019 04:22:48 -0700] rev 227
- - Replace brush-based pipes with models in basement entrance
- Remove soundfoam models in lobby
- Fix some plaster face-aligns
- Push upper stair wall further into walkspace
- Mon, 14 Jan 2019 02:53:19 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Jan 2019 02:53:19 -0700] rev 226
- - Bump TTT Text version
- Mon, 14 Jan 2019 02:51:34 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Jan 2019 02:51:34 -0700] rev 225
- - Remove vestigial exterior of auditorium
- Replace some EP2-only textures
- Remove single window from large office
- Block vis in large office with window blinds
- Start replacing large office windows with more optimized ones
- Change large office colors
- Add ceiling-tile panels and lights
- Tue, 08 Jan 2019 15:20:28 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 Jan 2019 15:20:28 -0700] rev 224
- - Fix leak in large round office
- Tue, 08 Jan 2019 15:16:57 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 Jan 2019 15:16:57 -0700] rev 223
- - Add areaportal in lower round hallway
- Refine large round office
- Remove areaportal from presentation room storage door
- Bump TTT text version
- Shift skybox building exterior to represent recent geo changes
- Tue, 08 Jan 2019 00:45:45 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 Jan 2019 00:45:45 -0700] rev 222
- - Add art displaycase metal frames
- Remove wall art brushes in auditorium
- Forget .log
- Sun, 06 Jan 2019 19:41:22 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 06 Jan 2019 19:41:22 -0700] rev 221
- - Shift and extend large round office viewing windows
- Remove makeshift opening in hallway to large round offices
- Add storage room to link large round office and presentation room
- Change external building texture from stone to metal in areas
- Replace external window texture
- Thu, 23 Aug 2018 14:52:41 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 23 Aug 2018 14:52:41 -0600] rev 220
- - Bump Tags
- Tue, 17 Jul 2018 18:14:13 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 17 Jul 2018 18:14:13 -0600] rev 219
- - Add bananas to visgroup
- Add black stripe to large office partition
- Replace carpet texture in large office
- Bump TTT Text version
- Tue, 17 Jul 2018 17:33:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 17 Jul 2018 17:33:04 -0600] rev 218
- - Add occluder back in auditorium
- Add hints to large window area for ambient cubes
- Tue, 03 Jul 2018 01:57:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 03 Jul 2018 01:57:37 -0600] rev 217
- - Remove leftover template table
- Mon, 02 Jul 2018 17:36:28 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 02 Jul 2018 17:36:28 -0600] rev 216
- - Make sure to disable fading on the auditorium props
- Fix some detail geo
- Add striped bands to large office deadening wall
- Add target for remover
- Add description text for some entities
- Bump TTT Version
- Tue, 08 May 2018 06:37:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 May 2018 06:37:31 -0600] rev 215
- - Add many desks and misc props
- Added detail to window office across from projector room
- Add wall into large office area (I'm re-doing this room AGAIN)
- Change skybox unseen textures to non-ep2 reliant ones
- Tue, 08 May 2018 04:46:41 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 May 2018 04:46:41 -0600] rev 214
- - Fix wall light fixtures not having spotlight effects
- Add misc physic prop detail
- Add meeting-room style windows to lower connecting hallway
- Bump TTT Text revision
- Mon, 30 Apr 2018 23:20:12 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Apr 2018 23:20:12 -0600] rev 213
- - Remove fade scale on brackets, should fix lag
- Mon, 30 Apr 2018 19:35:14 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Apr 2018 19:35:14 -0600] rev 212
- - Bump tags
- Mon, 30 Apr 2018 19:33:00 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Apr 2018 19:33:00 -0600] rev 211
- - Texturize glass frames in auditorium
- Fix stripey hall stairs to be 8x12 rise/run
- Add some details
- Support for non-refract glass edges
- Add doors to secure the whole employee area of the building
- Add some lights and other details
- Misc fixes
- Bump TTT Text version
- Tue, 31 Oct 2017 00:07:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 31 Oct 2017 00:07:48 -0600] rev 210
- - Fix visible dev textures
- Bump TTT text version
- Thu, 19 Oct 2017 20:04:07 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 19 Oct 2017 20:04:07 -0600] rev 209
- - Removed a bunch of occluders
Weren't placed in key spots, probably more trouble than worth
- Fri, 13 Oct 2017 03:35:22 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 13 Oct 2017 03:35:22 -0600] rev 208
- - Bump HG tags
- Fri, 13 Oct 2017 01:49:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 13 Oct 2017 01:49:18 -0600] rev 207
- - Add more playerclips to light fixtures
- Fix skybox wall texture
- Add cubemap to sky area
- Replace desks with new models
- Add more random spawn weapons proper
- Tue, 26 Sep 2017 23:12:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 26 Sep 2017 23:12:08 -0600] rev 206
- - Add playerclips to light fixtures
- Add texture to small office vent drop
- Mon, 25 Sep 2017 20:38:32 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 25 Sep 2017 20:38:32 -0600] rev 205
- - Add auditorum metalrails
- Add detail in T room
- Sun, 24 Sep 2017 20:27:43 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Sep 2017 20:27:43 -0600] rev 204
- - Add playerclips to lower stair pillars
- Sat, 23 Sep 2017 16:23:40 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Sep 2017 16:23:40 -0600] rev 203
- - Bump TTT Version Text
- Thu, 14 Sep 2017 16:44:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 14 Sep 2017 16:44:08 -0600] rev 202
- - Remove last trigger_playermovements
- Sat, 19 Aug 2017 16:00:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 19 Aug 2017 16:00:58 -0600] rev 201
- - Fix player crouch on ladder trigger
- Tue, 18 Jul 2017 03:34:22 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 18 Jul 2017 03:34:22 -0600] rev 200
- - Add weapon deployer
- Add supernay spawner
- Mon, 17 Jul 2017 23:40:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 17 Jul 2017 23:40:35 -0600] rev 199
- - Bump HG Tags
- Mon, 17 Jul 2017 21:28:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 17 Jul 2017 21:28:21 -0600] rev 198
- - Add bananas
- Add T weapon despencer
- Fri, 14 Jul 2017 22:25:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 22:25:31 -0600] rev 197
- - Add bleach
- Hide auditorium occluder
- Fri, 14 Jul 2017 17:21:24 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 17:21:24 -0600] rev 196
- - Fix stutters in auditorium
Was due to lots of static prop fading
- Fri, 14 Jul 2017 05:35:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 05:35:09 -0600] rev 195
- - Remove a lot of force ducks
- Doubled sniper timer
- Add bird killer
- Add breakable glass
- Fix missing overlay in sewer eE
- Increment TTT Text Version
- Fri, 14 Jul 2017 04:54:25 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 04:54:25 -0600] rev 194
- - Add fountain in outside
- Add force duck triggers on ladders
- Add fall damager filter in T-room ladder
- Add detail to lower hallway fountain
- Change outside fence texture
- Sun, 09 Jul 2017 01:07:50 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 09 Jul 2017 01:07:50 -0600] rev 193
- - Fancy up detail ramp
- EE Stuff
- Fri, 30 Jun 2017 17:37:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 30 Jun 2017 17:37:33 -0600] rev 192
- - Clean up accessability ramp
- Try to clean up EP2 textures
- Added detail to sewer
- Add weapon crates
- Fri, 30 Jun 2017 01:08:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 30 Jun 2017 01:08:35 -0600] rev 191
- - Redo access ramp
- Fri, 17 Mar 2017 03:33:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 17 Mar 2017 03:33:21 -0600] rev 190
- - Bump HG Tags
- Change logic related to TTT credit notice
- Add detail in basement
- Use 03C0's sprite method
- Thu, 16 Mar 2017 23:49:32 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 16 Mar 2017 23:49:32 -0600] rev 189
- - Fix 3D Skybox being disabled
- Increment TTT Text version
- Wed, 15 Mar 2017 03:46:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 15 Mar 2017 03:46:08 -0600] rev 188
- - Add weapon crate spawns
- Remove most normal weapon spawns
- Add (currently) unsused itemcrate spawner for bird ee
- Various fixes
- Increment TTT Text version
- Tue, 14 Mar 2017 08:48:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 14 Mar 2017 08:48:03 -0600] rev 187
- - Add breakable glass with explosions
- Add static detail prop fading
- Tue, 14 Mar 2017 08:17:42 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 14 Mar 2017 08:17:42 -0600] rev 186
- - Make glass destroyable with explosives
- Add bird thud sound variety
- Tue, 14 Mar 2017 00:50:28 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 14 Mar 2017 00:50:28 -0600] rev 185
- - Make each pane of glass individually brekable
- Add lights to barlight
- Add ocluder
- Fri, 10 Mar 2017 23:37:51 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 10 Mar 2017 23:37:51 -0700] rev 184
- - Add bird thuds
- Add traitor bird
- Misc ladder fixes
- Fri, 10 Mar 2017 04:08:39 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 10 Mar 2017 04:08:39 -0700] rev 183
- - Add ambient office sounds
- Add random birds flying
- Add crow notice to sniper spawn
- Add sound effects to 'notable' entities :)
- Add lots of logic ents
- Fix detail placement
- Add nodes to faucilitate birds
- Change outside building material
- Revamp basement beam damaging
- Tue, 07 Mar 2017 20:20:44 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 07 Mar 2017 20:20:44 -0700] rev 182
- - Make center lobby glass brekable with health
- Geometry changes in stair-room
- Change inset model lights in hallway to outset
- Add skybox detail
- Add wall and ceiling detail with vents and motion detector
- Fri, 24 Feb 2017 22:53:58 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 22:53:58 -0700] rev 181
- - Fix unescapable area in ceiling-room
- Add detail in ceiling-room
- Bump HG Tag versions
- Fri, 24 Feb 2017 20:03:48 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 20:03:48 -0700] rev 180
- - Replace EP2 Ladders with HL2 props
- Increment TTT text version
- Fix wrong size ceiling detail in lobby hallway
- Fri, 24 Feb 2017 17:42:44 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 17:42:44 -0700] rev 179
- - Replace roundoffice glass material with new one
- Replace stairplatform glass windows with new mat
- Replace materials on lobby water fixture
- Add experimental stairs in void
- Add wall curve and lights in lobby hallway
- Mon, 13 Feb 2017 15:33:28 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Feb 2017 15:33:28 -0700] rev 178
- - Replace brush light emitters with spot lights
- Replace some droplights with barlights
- Add detail in skybox
- Drop lights for cubemap fix
- Fix playerclip in auditorium
- Mon, 13 Feb 2017 05:52:47 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Feb 2017 05:52:47 -0700] rev 177
- - Fix lightbleed on lightbar props
(lowered the light entities)
- Add display case placeholders to auditorium
- Mon, 13 Feb 2017 01:39:11 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Feb 2017 01:39:11 -0700] rev 176
- - Incorporate new light fixture model
Replace brush-based slit lights with barlight
Add barlight to largeoffice
Add barlight to lowerhall
Replace circular droplight with barlight in auditorium
- Move and add cubemaps to T-Hall
- Add vent model in roundoffice
- Add motion detector model in roundoffice
- Thu, 26 Jan 2017 23:53:37 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 26 Jan 2017 23:53:37 -0700] rev 175
- - Add occluders
- Sun, 25 Dec 2016 12:35:47 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 25 Dec 2016 12:35:47 -0700] rev 174
- - Update Readme
- Add License File
- Sun, 25 Dec 2016 10:06:57 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 25 Dec 2016 10:06:57 -0700] rev 173
- - Replace EP2 wood rails with glass
- Add large archway in art lobby
- Remove bench in artlobby
- Add door and detail to TTT roundhall exit
- Change EE Text
- Fix floating box in office
- Add prop clutter
- Increment TTT Text
- Wed, 21 Dec 2016 02:52:48 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 21 Dec 2016 02:52:48 -0700] rev 172
- - Add clips to basement electric stairs
- Add clips to basement entrance doors
- Add minor details to skybox
- Visgroup orginization
- Replace ceiling vent ends with models
- Fri, 18 Nov 2016 15:56:29 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 18 Nov 2016 15:56:29 -0700] rev 171
- - Include devshots file
- Fri, 28 Oct 2016 14:49:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Oct 2016 14:49:47 -0600] rev 170
- - Increment TTT text version
- Fix ttt_npcsniper regression (wasn't firing through glass)
- Move ttt_npcsniper and 'setup' into skybox aligned position
- Modify outside viscluster
- Change skybox floor texture to prevent GI glow
- Fri, 28 Oct 2016 04:26:40 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Oct 2016 04:26:40 -0600] rev 169
- - Increment TTT text version
- Update .hgignore to ignore mdl and exported files
- Thu, 27 Oct 2016 16:07:56 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 27 Oct 2016 16:07:56 -0600] rev 168
- - Fix 3d skybox shadowing whole map
Deleted extra sky_camera
- Visgroup skybox items
- Turn skybox items into func_ items
- Clean up skybox brushwork
- Add skybox fog
- Wed, 26 Oct 2016 00:47:12 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 26 Oct 2016 00:47:12 -0600] rev 167
- - Fix major map lighting bug
- Tue, 25 Oct 2016 18:38:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Oct 2016 18:38:27 -0600] rev 166
- - Add skybox
- Optimization
- Tue, 25 Oct 2016 01:09:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Oct 2016 01:09:39 -0600] rev 165
- - Add materials to empty cubes
- Add vent models to 'exit' sign area
- Remove collison for 'exit' sign area door
- Modify basement soundscapes
- Unify func_details in auditorium
- Clean up outside stone fence
- Remove large art with lights in auditorium
- Make lower glass pane func_breakable
- Seal off round-corner windows
- Increment TTT text version
- Fix inconsistant outside grass lplanter level
- Fix soundscape in round-office area
- Fri, 14 Oct 2016 18:08:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Oct 2016 18:08:27 -0600] rev 164
- - Add clip to stairs
- Fix star clips
- Align nodraw to world
- Cubemap optimization
- Tue, 27 Sep 2016 21:14:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Sep 2016 21:14:52 -0600] rev 163
- - Update Tags
- Tue, 27 Sep 2016 04:33:50 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Sep 2016 04:33:50 -0600] rev 162
- - Add AI nodes
- Add art on upper floors
- Increment TTT text version
- Include log
- Tue, 27 Sep 2016 02:59:43 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Sep 2016 02:59:43 -0600] rev 161
- - Align plaster to world
- Fix cubemap surfaces
- Assign hard-edge
- Add stair sides on stairplat
- Texture and fix-up stairs in auditorium
- Shrink middle pillar in auditorium
- Add art panels in auditorium
- Add obervatory platform in auditorium
- Add T intersection in sewer T-room
- Sun, 25 Sep 2016 17:25:01 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 25 Sep 2016 17:25:01 -0600] rev 160
- - Fix smoothing groups on lots of surfaces
- Sat, 24 Sep 2016 00:02:54 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 24 Sep 2016 00:02:54 -0600] rev 159
- - Fix leak
- Increment TTT Text Version
- Sat, 24 Sep 2016 00:00:41 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 24 Sep 2016 00:00:41 -0600] rev 158
- - Visgroup cleanup
- Thu, 22 Sep 2016 17:57:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 22 Sep 2016 17:57:21 -0600] rev 157
- - Add cubemap in vent
- Clean up VisGroups
- Increment TTT text version
- Wed, 17 Aug 2016 14:15:32 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 17 Aug 2016 14:15:32 -0600] rev 156
- - Fix glass align texture
- Float table props
- ;)
- Tue, 16 Aug 2016 18:09:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 16 Aug 2016 18:09:58 -0600] rev 155
- - Fix spelling
- Increment TTT text version
- Tue, 16 Aug 2016 17:27:54 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 16 Aug 2016 17:27:54 -0600] rev 154
- - Update Tags
- Mon, 15 Aug 2016 14:14:13 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 15 Aug 2016 14:14:13 -0600] rev 153
- - Replace CSS bench with custom model
- Add details
- Increment traitor text version
- Mon, 15 Aug 2016 13:21:56 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 15 Aug 2016 13:21:56 -0600] rev 152
- - Replace modernbench02 with modernbench03 in areas
- Add black plaster trim to stair room pillars
- Change stairroom to use glass ceiling
- Add prototype auditorium stair railings
- Remove walls in large office
- Change grass to tile in ramps
- Sat, 30 Jul 2016 19:54:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 30 Jul 2016 19:54:35 -0600] rev 151
- - Fix up t-room door logic
- Add railings to stairplatform
- Change spotlight radius in large office
- Fri, 29 Jul 2016 23:05:23 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Jul 2016 23:05:23 -0600] rev 150
- - Update TTT display stuff
- Fix playerclip in office
- ;)
- Fri, 29 Jul 2016 20:14:34 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Jul 2016 20:14:34 -0600] rev 149
- - Overhaul round office
- Fri, 29 Jul 2016 19:13:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 29 Jul 2016 19:13:18 -0600] rev 148
- - Replace modernbench02 with modernbench03 in areas
- Add black plaster trim to stair room pillars
- Change stairroom to use glass ceiling
- Change carpet floor to tile in stairroom
- Add railing to stairroom
- Fix large horizontal pillar alignment in auditorium
- Optimize stair room
- Replace round office walls
- Thu, 28 Jul 2016 13:47:34 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 28 Jul 2016 13:47:34 -0600] rev 147
- - Fix visible nodraw surface
- Thu, 28 Jul 2016 12:39:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 28 Jul 2016 12:39:59 -0600] rev 146
- - Update .hgtags
- Thu, 28 Jul 2016 12:14:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 28 Jul 2016 12:14:39 -0600] rev 145
- - Add stairs in auditorium
- Glass off area in auditorium
- Add lights in auditorium
- Change wall color and add lights on longhall
- Add art to stair room
- Add pillars to stair room
- Change ceiling from glass to plaster in stair room
- Add walls to lower ramp
- Replace EP2 ladders with HL2 ladders in vents
- Changed tile texture in collab spaces to use carpet
- Wed, 27 Jul 2016 17:19:28 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 27 Jul 2016 17:19:28 -0600] rev 144
- - Fix NPC Sniper
- Increment version number in display
- Change wood to tile texture in collab area
- Change wood to tile in t-hallway
- Double height vents
- Swap some ceiling lights for new hanglights
- Swap wood texture to carpet in round office area
- Remove outside area in front
- Block long hallway with roundabout
- Add cliptextures to pillars in longhallway
- Mon, 25 Jul 2016 16:02:10 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 25 Jul 2016 16:02:10 -0600] rev 143
- - Reduce lightmap scale on large pointless surfaces
- Increase lightmap scale on important surfaces
- Fix sniper damage owner
- Multiple glass damage
- Increment TTT Display text version
- Mon, 25 Jul 2016 05:28:34 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 25 Jul 2016 05:28:34 -0600] rev 142
- - Fix sniper logic
- Add sniper reload sound and delay
- Add round prep credits
- Mon, 25 Jul 2016 03:34:46 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 25 Jul 2016 03:34:46 -0600] rev 141
- - Add sniper spawner and credit remover
- Add spawnpoints
- Add T-button for sewer door
- Add Damage owners
- Sun, 24 Jul 2016 14:40:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Jul 2016 14:40:59 -0600] rev 140
- - Fix Sewer T-Door opening
- Sun, 24 Jul 2016 14:01:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Jul 2016 14:01:08 -0600] rev 139
- - Add clip to lobby stairs
- Fix playerclip z-fighting in auditorium
- Removed refracting texture
- Add detail in connector room
- Sun, 24 Jul 2016 12:59:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Jul 2016 12:59:59 -0600] rev 138
- - Add hint brushes in auditorium
- Sun, 24 Jul 2016 11:07:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Jul 2016 11:07:58 -0600] rev 137
- - Add more light glow effects
- Finish auditorium 2nd floor railings (finally)
- Add lots of lights in auditorum
- Add playerclip to rails
- Sun, 24 Jul 2016 09:37:26 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Jul 2016 09:37:26 -0600] rev 136
- - Increase lightmap res near lights
- Change door in T-room path
- Add Damageowner to T-room hallway doors
- Sun, 24 Jul 2016 01:09:29 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Jul 2016 01:09:29 -0600] rev 135
- - Lower glass health
- Add lights
- Add sewer T-path
- Add areaportal in lobby door
- Reduce sniper trap time
- Sat, 23 Jul 2016 20:42:05 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 20:42:05 -0600] rev 134
- - Fix incorrectly rotated pole ends
- Fix non-vclip brush blocking tdoor 2
- Sat, 23 Jul 2016 10:55:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 10:55:39 -0600] rev 133
- - Fix incorrectly rotated pole ends
- Add cubemaps in a few areas
- Change soundscapes with automatic to general.concrete_quiet
- Sat, 23 Jul 2016 05:49:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 05:49:37 -0600] rev 132
- - Raise lightmap res on auditorum floor
- Change devtexture window pattern to plaster
- Sat, 23 Jul 2016 05:41:16 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 05:41:16 -0600] rev 131
- - Add rails to auditorium walkway
- Add faux art panels
- Bevel corners on braces
- Replace Rrerr sign geo
- Add lights on auditorum ceiling
- Add lights on auditorum braces
- Sat, 23 Jul 2016 00:53:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 00:53:21 -0600] rev 130
- - Fix Troom door 2 rotating wrong way
- Auditorum overhaul
Added columbs, new upper path
- Include log
- Fri, 22 Jul 2016 22:35:17 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 22 Jul 2016 22:35:17 -0600] rev 129
- - Change hallway t doors to vbsp
- Lower hurt damage
- Change wood textures to carpet in areas
- Fri, 22 Jul 2016 21:56:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 22 Jul 2016 21:56:44 -0600] rev 128
- - Add T hallway door
- Add spawn
- Add T hallway trigger_hurt
- Thu, 21 Jul 2016 05:41:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 05:41:33 -0600] rev 127
- - Add light in corner of roundoffice
- Add spotlights to roundcorner
- Angle spotlights in roundcorner
- Add spot sprite to lobby long hallways spotlights
- Thu, 21 Jul 2016 04:40:46 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 04:40:46 -0600] rev 126
- - Redo stairs in open room
- Change wood texture to carpet
- Thu, 21 Jul 2016 01:50:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 01:50:33 -0600] rev 125
- - Remove vent model
- Thu, 21 Jul 2016 00:28:54 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 00:28:54 -0600] rev 124
- - Close vmdl branch until needed again
- Thu, 21 Jul 2016 00:27:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 00:27:18 -0600] rev 123
- - Replace ceiling inset light with plaster
- Thu, 21 Jul 2016 00:24:50 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 00:24:50 -0600] rev 122
- - Replace vent door with model
- Thu, 21 Jul 2016 00:23:12 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 00:23:12 -0600] rev 121
- - Add boxes with t weapons
- Thu, 21 Jul 2016 00:09:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 21 Jul 2016 00:09:59 -0600] rev 120
- - Add Traitor Sniper
- Add TTT Logic for Sniper
- Wed, 20 Jul 2016 05:38:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 20 Jul 2016 05:38:08 -0600] rev 119
- - Add angle pieces and inset window at 2nd floor stairs
- Wed, 20 Jul 2016 00:24:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 20 Jul 2016 00:24:39 -0600] rev 118
- - Add model door in locations
- Fix phone model location
- Fix light brighness on ceiling texlights
- Roundoffice winodow texture nonrefractive
- Include log
- Tue, 19 Jul 2016 21:02:36 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 19 Jul 2016 21:02:36 -0600] rev 117
- - Replace upper hallway in-crop with round walls
- Replace lighting in lobby main hallway
- Tue, 19 Jul 2016 02:37:14 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 19 Jul 2016 02:37:14 -0600] rev 116
- - Map_Edit to make props start frozen
- Tue, 19 Jul 2016 01:24:50 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 19 Jul 2016 01:24:50 -0600] rev 115
- - Vphysics clip toggle on T door
- Increase light brightness in corner office
- Place breakable props in corner office
- Mon, 18 Jul 2016 22:38:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 18 Jul 2016 22:38:37 -0600] rev 114
- - Brighten round corner spotlights
- Add breakable props to round corner room
- Mon, 18 Jul 2016 20:36:55 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 18 Jul 2016 20:36:55 -0600] rev 113
- - Replace spiral stairway bottom guards with new props
- Swap black plaster texture in areas
- Remove one vphys clip in T vents
- Add vphys clip to T door in lobby
- Mon, 18 Jul 2016 01:55:46 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 18 Jul 2016 01:55:46 -0600] rev 112
- - Replace decal vents with model vent
- Add motiondetector models
- Sun, 10 Jul 2016 20:44:06 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 10 Jul 2016 20:44:06 -0600] rev 111
- - Plaster surfaces aligned
- Fri, 08 Jul 2016 05:27:53 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 08 Jul 2016 05:27:53 -0600] rev 110
- - Lengthen T vent
- Add ragdoll physics clip to T vent
- Fri, 08 Jul 2016 04:02:26 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 08 Jul 2016 04:02:26 -0600] rev 109
- - Fix vent ladders
- Fix vent door
- Fix ttt_trom door triggering
- Add trom vent playerclip
- Double long-vent height
- Add basement vent secret T button
- Fri, 08 Jul 2016 02:48:12 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 08 Jul 2016 02:48:12 -0600] rev 108
- - Fix vent ladders
- Fri, 08 Jul 2016 01:32:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 08 Jul 2016 01:32:31 -0600] rev 107
- - Add traitor room vents
- Add T-room in post-lobby area
- Replace stacked crates with ladder
- Fix auditorium door clip
- Thu, 07 Jul 2016 22:19:24 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 22:19:24 -0600] rev 106
- - Fix vent nodraw intersection
- Thu, 07 Jul 2016 20:57:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 20:57:15 -0600] rev 105
- - Add bush to rad file
- Thu, 07 Jul 2016 20:49:10 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 20:49:10 -0600] rev 104
- - Remove spiral hallway
- Add stair atrium for round lower hallway
- Add stair atrium for basement/bathroom area
- Fix Leaks
- Thu, 07 Jul 2016 18:04:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 18:04:03 -0600] rev 103
- - Remove outside area further
- Resize round office metal pole supports
- Change round office metal structure texture
- Thu, 07 Jul 2016 06:36:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 06:36:35 -0600] rev 102
- - Basement optimization
- Reduce brightness of round office lights
- Modify vent doors to work better
- Reduce brightness of vent lights
- Thu, 07 Jul 2016 05:11:05 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 05:11:05 -0600] rev 101
- - Add areaportals in basement
- Add AI nodes on ground in second floor
- Add light in upper area
- Add cubemaps in second floor
- Thu, 07 Jul 2016 03:06:53 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 03:06:53 -0600] rev 100
- - Fix glass texture orentation in round office
- Increase lightmap resoloution in round office area
- Add cubemaps in vents
- Add soundscapes in vents
- Add playerclip for ceiling tiles in auditorium
- Modify ceiling tile in auditorum
- Modify round office ceilings and lights
- Thu, 07 Jul 2016 02:48:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 02:48:31 -0600] rev 99
- - Group beamprotectors
- Add beamprotectors to round office beams
- Thu, 07 Jul 2016 02:43:36 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 02:43:36 -0600] rev 98
- - Fix broken occluder
- Thu, 07 Jul 2016 02:41:25 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 02:41:25 -0600] rev 97
- - Optimize
- Add vent doors to existing vents
- Add objects to round office
- Switch desks to models
- Wed, 06 Jul 2016 23:29:24 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 06 Jul 2016 23:29:24 -0600] rev 96
- - Redo round office
- Add railings
- Fix vent brushwork
- Wed, 06 Jul 2016 21:57:00 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 06 Jul 2016 21:57:00 -0600] rev 95
- - Add blocking doors
- Add lower hallway offices
- Remove unclean geo
- Remove unseen offices in collab spaces area
- Clean up outside area near round corner
- Wed, 06 Jul 2016 03:01:57 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 06 Jul 2016 03:01:57 -0600] rev 94
- - Fix limit problem
- Fix leak issue with ladder
- Fix vertex issues
- Wed, 06 Jul 2016 02:55:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 06 Jul 2016 02:55:09 -0600] rev 93
- - Modify basement electric trap timing and damage
- Add vents to corner office
- Add playerclip to windows in personal office
- Add vent path to personal office
- Tue, 05 Jul 2016 22:26:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 22:26:33 -0600] rev 92
- - Delegate TTT doors to experimental Visgroup (Disabled)
- Replace spiral staircase glass and rail with model
- Fix some model stuff
- Mon, 04 Jul 2016 02:25:17 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Jul 2016 02:25:17 -0600] rev 91
- - Seal off lower section (For traiters only later)
- Mon, 04 Jul 2016 01:06:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Jul 2016 01:06:37 -0600] rev 90
- - Add orange strip in long hallway
- Add lights in long hallway
- Change light cover func_brushes to func_details
- Fix vent texture alignment
- Modify vent lighting
- Sun, 03 Jul 2016 23:53:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 23:53:15 -0600] rev 89
- - Fix railings
- Add playerclip
- Sun, 03 Jul 2016 22:37:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 22:37:59 -0600] rev 88
- - Fix railing grid positions
- Fri, 01 Jul 2016 23:57:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 23:57:27 -0600] rev 87
- - Add vent lights
- Fri, 01 Jul 2016 19:17:53 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:17:53 -0600] rev 86
- - Include readme.txt
- Fri, 01 Jul 2016 19:13:25 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:13:25 -0600] rev 85
- - Add playerclip to railings
- Set no collide on some rail brackets
- Fri, 01 Jul 2016 19:03:11 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:03:11 -0600] rev 84
- - Fix areaportal leak introduced previous commit
- Fri, 01 Jul 2016 19:01:42 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:01:42 -0600] rev 83
- - Add vent playerclips
- Visgroup vents and covers
- Fri, 01 Jul 2016 18:36:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 18:36:04 -0600] rev 82
- - Add vent system
- Wed, 22 Jun 2016 23:13:29 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:13:29 -0600] rev 81
- - Add metal pole ends
- Fix playerclip in basement
- Fix skip texture on legit geo in auditorium
- Fix upper hallway supports length
- Fix upper hallways supports light location
- Add hard smoothing groups to upper hallway walls
- Increase lightmap resoloution on upper hallway faces
- Wed, 22 Jun 2016 17:29:51 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 17:29:51 -0600] rev 80
- - Add upper hallway supports
- Wed, 22 Jun 2016 17:11:14 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 17:11:14 -0600] rev 79
- - Upper floor stair bridge additions
- Wed, 22 Jun 2016 16:53:30 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 16:53:30 -0600] rev 78
- - Add model rails in auditorium
- Wed, 18 May 2016 10:49:20 -0600
- by glitchvid [Wed, 18 May 2016 10:49:20 -0600] rev 77
- - Remove problem light
- Tue, 10 May 2016 00:56:00 -0600
- by glitchvid [Tue, 10 May 2016 00:56:00 -0600] rev 76
- - Remove ambient_generic in generator room
- Mon, 09 May 2016 23:55:51 -0600
- by glitchvid [Mon, 09 May 2016 23:55:51 -0600] rev 75
- - Add basement decals
- Add vphys clips
- Skip texture experimentation
- Fri, 06 May 2016 19:59:26 -0600
- by glitchvid [Fri, 06 May 2016 19:59:26 -0600] rev 74
- - Fix sprites
- Fix generator ambient_generics
- Rotate generator room light
- Fix light levels in generator room
- Add playerclips
- Fri, 06 May 2016 17:33:19 -0600
- by glitchvid [Fri, 06 May 2016 17:33:19 -0600] rev 73
- - Hint optimization
- Nodraw a lot of surfaces
- Add sprites
- Fri, 06 May 2016 16:10:28 -0600
- by glitchvid [Fri, 06 May 2016 16:10:28 -0600] rev 72
- - Move generator room wall
- Move generator room light
- Fix remaning cables
- Fri, 06 May 2016 06:01:23 -0600
- by glitchvid [Fri, 06 May 2016 06:01:23 -0600] rev 71
- - Increase lightmap scale in areas
- Add cuebmaps in generator basement
- Add ccompile tags
- Fri, 06 May 2016 05:43:27 -0600
- by glitchvid [Fri, 06 May 2016 05:43:27 -0600] rev 70
- - Compile
- Fri, 06 May 2016 04:39:45 -0600
- by glitchvid [Fri, 06 May 2016 04:39:45 -0600] rev 69
- - Add light in generator basement
- Remove vestigial arch geo
- Cable material change
- Fri, 06 May 2016 01:21:38 -0600
- by glitchvid [Fri, 06 May 2016 01:21:38 -0600] rev 68
- - Modify generator border
- Fix wire effects
- Lightmap modifications
- Fri, 06 May 2016 00:47:18 -0600
- by glitchvid [Fri, 06 May 2016 00:47:18 -0600] rev 67
- - Compile
- Thu, 05 May 2016 20:21:58 -0600
- by glitchvid [Thu, 05 May 2016 20:21:58 -0600] rev 66
- - Change generator room light type
From top-down blue, to wall hung white
- Adjust generator room light falloffs
- Add wire
- Adjust basement ligh colors
- Modify tile materials on floor
- Wed, 04 May 2016 01:46:36 -0600
- by glitchvid [Wed, 04 May 2016 01:46:36 -0600] rev 65
- - Add lightest cube
- Thu, 28 Apr 2016 19:12:06 -0600
- by glitchvid [Thu, 28 Apr 2016 19:12:06 -0600] rev 64
- - Add ambient_generic for generators
- Tue, 26 Apr 2016 23:06:49 -0600
- by glitchvid [Tue, 26 Apr 2016 23:06:49 -0600] rev 63
- - Compile
- Tue, 26 Apr 2016 19:09:50 -0600
- by glitchvid [Tue, 26 Apr 2016 19:09:50 -0600] rev 62
- - Unhide
- Tue, 26 Apr 2016 18:55:58 -0600
- by glitchvid [Tue, 26 Apr 2016 18:55:58 -0600] rev 61
- - Fix generator room curved wall
No longer seperate arch piece
- Tue, 26 Apr 2016 13:13:26 -0600
- by glitchvid [Tue, 26 Apr 2016 13:13:26 -0600] rev 60
- Added tag Compile 58 for changeset 945f872821a5
- Tue, 26 Apr 2016 13:13:09 -0600
- by glitchvid [Tue, 26 Apr 2016 13:13:09 -0600] rev 59
- - Compiled
- Tue, 26 Apr 2016 12:28:22 -0600
- by glitchvid [Tue, 26 Apr 2016 12:28:22 -0600] rev 58
- - Unhide tools
- Tue, 26 Apr 2016 12:25:29 -0600
- by glitchvid [Tue, 26 Apr 2016 12:25:29 -0600] rev 57
- - Rename Map
- Tue, 26 Apr 2016 12:23:41 -0600
- by glitchvid [Tue, 26 Apr 2016 12:23:41 -0600] rev 56
- - Add basement detail
- Add rails
- Tue, 26 Apr 2016 09:50:27 -0600
- by glitchvid [Tue, 26 Apr 2016 09:50:27 -0600] rev 55
- - Add detail in generator room
- Add nodes
- Add TTT weapons
- Sat, 23 Apr 2016 18:18:39 -0600
- by glitchvid [Sat, 23 Apr 2016 18:18:39 -0600] rev 54
- - Replace EP2 props with CSS ones
- Sat, 23 Apr 2016 15:44:20 -0600
- by glitchvid [Sat, 23 Apr 2016 15:44:20 -0600] rev 53
- Added tag Compile 51 for changeset 73a9c33c3c81
- Sat, 23 Apr 2016 15:44:07 -0600
- by glitchvid [Sat, 23 Apr 2016 15:44:07 -0600] rev 52
- - Compile
- Sat, 23 Apr 2016 14:05:45 -0600
- by glitchvid [Sat, 23 Apr 2016 14:05:45 -0600] rev 51
- - Add player spawns
- Add ttt weapons
- Replace legacy textures
- Fri, 22 Apr 2016 09:43:29 -0600
- by glitchvid [Fri, 22 Apr 2016 09:43:29 -0600] rev 50
- Added tag Compile 48 for changeset 7011f33076e1
- Fri, 22 Apr 2016 09:42:52 -0600
- by glitchvid [Fri, 22 Apr 2016 09:42:52 -0600] rev 49
- - Compiled
- Fri, 22 Apr 2016 08:43:22 -0600
- by glitchvid [Fri, 22 Apr 2016 08:43:22 -0600] rev 48
- - Add large office desks
- Fri, 22 Apr 2016 08:18:09 -0600
- by glitchvid [Fri, 22 Apr 2016 08:18:09 -0600] rev 47
- - Add upper hallway stairset
- Fri, 22 Apr 2016 06:51:25 -0600
- by glitchvid [Fri, 22 Apr 2016 06:51:25 -0600] rev 46
- - Compile 45
- Further generator room detailing
- Fri, 22 Apr 2016 05:37:24 -0600
- by glitchvid [Fri, 22 Apr 2016 05:37:24 -0600] rev 45
- - Begin pass on generator room
- Add soundscapes
- Fri, 22 Apr 2016 03:33:17 -0600
- by glitchvid [Fri, 22 Apr 2016 03:33:17 -0600] rev 44
- - Switch grass material to one included in foreguard content
- Fri, 22 Apr 2016 02:58:23 -0600
- by glitchvid [Fri, 22 Apr 2016 02:58:23 -0600] rev 43
- - Fix m16 prefab to correct ammo
- Change a light diffuser func_detail (To make overlays work again)
- Remove weapon prefabs, relocated a 'zoo' in generator room
- Fri, 22 Apr 2016 02:34:59 -0600
- by glitchvid [Fri, 22 Apr 2016 02:34:59 -0600] rev 42
- - Add triggerpush
- Fri, 22 Apr 2016 01:03:08 -0600
- by glitchvid [Fri, 22 Apr 2016 01:03:08 -0600] rev 41
- - Update prefabs
- Add tag Compile 39 for changeset 8c84eb198b83
- Fri, 22 Apr 2016 01:02:57 -0600
- by glitchvid [Fri, 22 Apr 2016 01:02:57 -0600] rev 40
- - Compile 39
- Thu, 21 Apr 2016 23:58:04 -0600
- by glitchvid [Thu, 21 Apr 2016 23:58:04 -0600] rev 39
- - Make railbrackets non-solid
Looking to fix, qphysics should ignore, vphysics shouldn't.
- Thu, 21 Apr 2016 23:39:36 -0600
- by glitchvid [Thu, 21 Apr 2016 23:39:36 -0600] rev 38
- - Fix looping sound on ambient generic
- Thu, 21 Apr 2016 23:36:36 -0600
- by glitchvid [Thu, 21 Apr 2016 23:36:36 -0600] rev 37
- - Add TTT weapons
- TTT Visgroups
- Add TTT Prefabs
- Thu, 21 Apr 2016 12:17:49 -0600
- by glitchvid [Thu, 21 Apr 2016 12:17:49 -0600] rev 36
- - Replace info_player_start with info_player_deathmatch
- Thu, 21 Apr 2016 12:16:08 -0600
- by glitchvid [Thu, 21 Apr 2016 12:16:08 -0600] rev 35
- - Compile 33
- Thu, 21 Apr 2016 11:16:22 -0600
- by glitchvid [Thu, 21 Apr 2016 11:16:22 -0600] rev 34
- - Logic fixes
- Add sculpture pond steps
- Thu, 21 Apr 2016 10:53:04 -0600
- by glitchvid [Thu, 21 Apr 2016 10:53:04 -0600] rev 33
- - Update glass materials
Now uses packaged foreguard content materials.
- Thu, 21 Apr 2016 10:36:22 -0600
- by glitchvid [Thu, 21 Apr 2016 10:36:22 -0600] rev 32
- - Add TTT-specific entities
- Thu, 21 Apr 2016 07:52:23 -0600
- by glitchvid [Thu, 21 Apr 2016 07:52:23 -0600] rev 31
- - Add basement 'laser' trap
- Add basement 'steam' trap
- Thu, 21 Apr 2016 04:23:45 -0600
- by glitchvid [Thu, 21 Apr 2016 04:23:45 -0600] rev 30
- - Hint and Areaportal optimization
- Add basement clutter
- Add basement ragdoll colliders
- Fix glasswall break logic
- Thu, 21 Apr 2016 01:55:23 -0600
- by glitchvid [Thu, 21 Apr 2016 01:55:23 -0600] rev 29
- - Add ceilingtile ropes
- Add tag Compile 27 for changeset b99b03d5b863
- Thu, 21 Apr 2016 01:55:09 -0600
- by glitchvid [Thu, 21 Apr 2016 01:55:09 -0600] rev 28
- - Compile ver 27
- Thu, 21 Apr 2016 00:45:01 -0600
- by glitchvid [Thu, 21 Apr 2016 00:45:01 -0600] rev 27
- - Move light positions
- Dim basement lights
- Add devshots cameras
- Add rails to lower water
- Move and add cubemaps
- Add breakable glass wall
- Fix prop ragdoll filter
- Add basement light
- Other misc. fixes
- Wed, 20 Apr 2016 20:54:48 -0600
- by glitchvid [Wed, 20 Apr 2016 20:54:48 -0600] rev 26
- - Add lower light
- Wed, 20 Apr 2016 09:14:15 -0600
- by glitchvid [Wed, 20 Apr 2016 09:14:15 -0600] rev 25
- - Replace old benchmodels
Replaces modernbench01 models with modernbench02
- Sun, 17 Apr 2016 07:18:22 -0600
- by glitchvid [Sun, 17 Apr 2016 07:18:22 -0600] rev 24
- - Fix entdata
Map fixes