20 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
20 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
21 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
21 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
22 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
22 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
23 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
23 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
24 Building Faces...done (0) |
24 Building Faces...done (0) |
25 Chop Details...done (0) |
25 Chop Details...done (1) |
26 Find Visible Detail Sides... |
26 Find Visible Detail Sides... |
27 Merged 1710 detail faces...done (1) |
27 Merged 1710 detail faces...done (1) |
28 Merging details...done (0) |
28 Merging details...done (1) |
29 FixTjuncs... |
29 FixTjuncs... |
30 PruneNodes... |
30 PruneNodes... |
31 WriteBSP... |
31 WriteBSP... |
32 done (2) |
32 done (2) |
33 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
33 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
40 ! Run buildcubemaps in the engine to get the correct cube maps. |
40 ! Run buildcubemaps in the engine to get the correct cube maps. |
41 Finding displacement neighbors... |
41 Finding displacement neighbors... |
42 Finding lightmap sample positions... |
42 Finding lightmap sample positions... |
43 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
43 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
44 Building Physics collision data... |
44 Building Physics collision data... |
45 done (1) (1970891 bytes) |
45 done (2) (1990501 bytes) |
46 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
46 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
47 Compacting texture/material tables... |
47 Compacting texture/material tables... |
48 Reduced 11279 texinfos to 4503 |
48 Reduced 11494 texinfos to 4579 |
49 Reduced 884 texdatas to 722 (45816 bytes to 38353) |
49 Reduced 892 texdatas to 733 (46450 bytes to 39150) |
50 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
50 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
51 26 seconds elapsed |
51 28 seconds elapsed |
52 |
52 |
53 ================== VVIS ================== |
53 ================== VVIS ================== |
54 |
54 |
55 |
55 |
56 |
56 |
57 |
57 |
58 6 threads |
58 6 threads |
59 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
59 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
60 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
60 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
61 1876 portalclusters |
61 1904 portalclusters |
62 4950 numportals |
62 5030 numportals |
63 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1285 visible clusters (0.46%) |
63 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1335 visible clusters (0.46%) |
64 Total clusters visible: 278315 |
64 Total clusters visible: 288693 |
65 Average clusters visible: 148 |
65 Average clusters visible: 151 |
66 Building PAS... |
66 Building PAS... |
67 Average clusters audible: 517 |
67 Average clusters audible: 521 |
68 visdatasize:354118 compressed from 900480 |
68 visdatasize:359053 compressed from 913920 |
69 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
69 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
70 42 seconds elapsed |
70 48 seconds elapsed |