old/ttt_foreguard_old.log

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1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\foreguard\ttt_foreguard.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
10 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
11 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
12 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
13 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
14 Can't find surfaceprop panel for material METAL/PRODVENTA, using default
15 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
16 Can't find surfaceprop stone for material STONE/INFBASEA, using default
17 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
18 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
19 fixing up env_cubemap materials on brush sides...
20 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
21 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
22 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
23 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
24 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
25 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
26 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
27 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
28 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
29 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
30 Building Faces...done (0)
31 Chop Details...done (0)
32 Find Visible Detail Sides...
33 Merged 1476 detail faces...done (1)
34 Merging details...done (0)
35 FixTjuncs...
36 PruneNodes...
37 WriteBSP...
38 done (3)
39 writing E:\mapsrc\foreguard\ttt_foreguard.prt...Building visibility clusters...
40 done (0)
41 Creating default LDR cubemaps for env_cubemap using skybox materials:
42 skybox/train_hdr*.vmt
43 ! Run buildcubemaps in the engine to get the correct cube maps.
44 Creating default HDR cubemaps for env_cubemap using skybox materials:
45 skybox/train_hdr*.vmt
46 ! Run buildcubemaps in the engine to get the correct cube maps.
47 Finding displacement neighbors...
48 Finding lightmap sample positions...
49 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
50 Building Physics collision data...
51 done (1) (1911434 bytes)
52 Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
53 Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
54 Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
55 Error loading studio model "models/props/cs_office/file_cabinet3.mdl"!
56 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
57 Water found with no water_lod_control entity, creating a default one.
58 Compacting texture/material tables...
59 Reduced 13367 texinfos to 6333
60 Reduced 919 texdatas to 777 (52480 bytes to 45824)
61 Writing E:\mapsrc\foreguard\ttt_foreguard.bsp
62 19 seconds elapsed
63
64 ================== VVIS ==================
65
66
67
68
69 6 threads
70 reading e:\mapsrc\foreguard\ttt_foreguard.bsp
71 reading e:\mapsrc\foreguard\ttt_foreguard.prt
72 1973 portalclusters
73 5431 numportals
74 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1760 visible clusters (0.52%)
75 Total clusters visible: 337499
76 Average clusters visible: 171
77 Building PAS...
78 Average clusters audible: 614
79 visdatasize:394911 compressed from 978608
80 writing e:\mapsrc\foreguard\ttt_foreguard.bsp
81 34 seconds elapsed
82
83 ================== VRAD ==================
84
85
86
87
88 [Reading texlights from 'lights.rad']
89 [48 texlights parsed from 'lights.rad']
90
91 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
92 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
93
94 Loading e:\mapsrc\foreguard\ttt_foreguard.bsp
95 Loaded alpha texture materials\models\props_foliage\vines01.vtf
96 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
97 19633 faces
98 11 degenerate faces
99 867410 square feet [124907072.00 square inches]
100 4 Displacements
101 1325 Square Feet [190925.80 Square Inches]
102 19622 patches before subdivision
103 zero area child patch
104 352654 patches after subdivision
105 2661 direct lights
106 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 67496100, max 1573
107 transfer lists: 515.0 megs
108 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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208 Build Patch/Sample Hash Table(s).....Done<0.1289 sec>
209 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
210 2166 of 2166 (100% of) surface lights went in leaf ambient cubes.
211 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
212 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
213 Ready to Finish
214
215 Object names Objects/Maxobjs Memory / Maxmem Fullness
216 ------------ --------------- --------------- --------
217 models 39/1024 1872/49152 ( 3.8%)
218 brushes 5958/8192 71496/98304 (72.7%)
219 brushsides 53753/65536 430024/524288 (82.0%) VERY FULL!
220 planes 35326/65536 706520/1310720 (53.9%)
221 vertexes 33857/65536 406284/786432 (51.7%)
222 nodes 5037/65536 161184/2097152 ( 7.7%)
223 texinfos 6333/12288 455976/884736 (51.5%)
224 texdata 777/2048 24864/65536 (37.9%)
225 dispinfos 4/0 704/0 ( 0.0%)
226 disp_verts 156/0 3120/0 ( 0.0%)
227 disp_tris 224/0 448/0 ( 0.0%)
228 disp_lmsamples 3884/0 3884/0 ( 0.0%)
229 faces 19633/65536 1099448/3670016 (30.0%)
230 hdr faces 19633/65536 1099448/3670016 (30.0%)
231 origfaces 12784/65536 715904/3670016 (19.5%)
232 leaves 5077/65536 162464/2097152 ( 7.7%)
233 leaffaces 26505/65536 53010/131072 (40.4%)
234 leafbrushes 11550/65536 23100/131072 (17.6%)
235 areas 11/256 88/2048 ( 4.3%)
236 surfedges 146763/512000 587052/2048000 (28.7%)
237 edges 90583/256000 362332/1024000 (35.4%)
238 LDR worldlights 0/8192 0/720896 ( 0.0%)
239 HDR worldlights 2661/8192 234168/720896 (32.5%)
240 leafwaterdata 4/32768 48/393216 ( 0.0%)
241 waterstrips 2856/32768 28560/327680 ( 8.7%)
242 waterverts 0/65536 0/786432 ( 0.0%)
243 waterindices 60777/65536 121554/131072 (92.7%) VERY FULL!
244 cubemapsamples 68/1024 1088/16384 ( 6.6%)
245 overlays 34/512 11968/180224 ( 6.6%)
246 LDR lightdata [variable] 0/0 ( 0.0%)
247 HDR lightdata [variable] 26745812/0 ( 0.0%)
248 visdata [variable] 394911/16777216 ( 2.4%)
249 entdata [variable] 321273/393216 (81.7%) VERY FULL!
250 LDR ambient table 5077/65536 20308/262144 ( 7.7%)
251 HDR ambient table 5077/65536 20308/262144 ( 7.7%)
252 LDR leaf ambient 5077/65536 142156/1835008 ( 7.7%)
253 HDR leaf ambient 22020/65536 616560/1835008 (33.6%)
254 occluders 0/0 0/0 ( 0.0%)
255 occluder polygons 0/0 0/0 ( 0.0%)
256 occluder vert ind 0/0 0/0 ( 0.0%)
257 detail props [variable] 1/12 ( 8.3%)
258 static props [variable] 1/39152 ( 0.0%)
259 pakfile [variable] 7908416/0 ( 0.0%)
260 physics [variable] 1911434/4194304 (45.6%)
261 physics terrain [variable] 550/1048576 ( 0.1%)
262
263 Level flags = 2
264
265 Total triangle count: 56493
266 Writing e:\mapsrc\foreguard\ttt_foreguard.bsp
267 27 minutes, 19 seconds elapsed
268
269
270
271 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
272 Loading E:\mapsrc\\foreguard\ttt_foreguard.vmf
273 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
274 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
275 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
276 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
277 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
278 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
279 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
280 Can't find surfaceprop panel for material METAL/PRODVENTA, using default
281 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
282 Can't find surfaceprop stone for material STONE/INFBASEA, using default
283 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
284 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
285 fixing up env_cubemap materials on brush sides...
286 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
287 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
288 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
289 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
290 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
291 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
292 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
293 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
294 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
295 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
296 Building Faces...done (0)
297 Chop Details...done (0)
298 Find Visible Detail Sides...
299 Merged 1476 detail faces...done (1)
300 Merging details...done (0)
301 FixTjuncs...
302 PruneNodes...
303 WriteBSP...
304 done (3)
305 writing E:\mapsrc\\foreguard\ttt_foreguard.prt...Building visibility clusters...
306 done (0)
307 Finding displacement neighbors...
308 Finding lightmap sample positions...
309 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
310 Building Physics collision data...
311 done (1) (1911434 bytes)
312 Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
313 Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
314 Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
315 Error loading studio model "models/props/cs_office/file_cabinet3.mdl"!
316 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
317 Water found with no water_lod_control entity, creating a default one.
318 Compacting texture/material tables...
319 Reduced 13368 texinfos to 6334
320 Reduced 919 texdatas to 777 (52479 bytes to 45823)
321 Writing E:\mapsrc\\foreguard\ttt_foreguard.bsp
322 19 seconds elapsed

mercurial