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1 ================== VBSP ================== |
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2 |
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3 |
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4 |
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 Loading E:\mapsrc\foreguard\ttt_foreguard.vmf |
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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10 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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11 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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12 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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13 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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14 Can't find surfaceprop panel for material METAL/PRODVENTA, using default |
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15 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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16 Can't find surfaceprop stone for material STONE/INFBASEA, using default |
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17 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default |
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18 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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19 fixing up env_cubemap materials on brush sides... |
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20 env_cubemap pointing at deleted brushside near (-1808, -1984, 432) |
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21 env_cubemap pointing at deleted brushside near (-1808, -1984, 432) |
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22 env_cubemap pointing at deleted brushside near (-1808, -1984, 432) |
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23 env_cubemap pointing at deleted brushside near (-1520, -2272, 432) |
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24 env_cubemap pointing at deleted brushside near (-1520, -2272, 432) |
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25 env_cubemap pointing at deleted brushside near (-1520, -2272, 432) |
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26 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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27 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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28 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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29 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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30 Building Faces...done (0) |
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31 Chop Details...done (0) |
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32 Find Visible Detail Sides... |
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33 Merged 1476 detail faces...done (1) |
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34 Merging details...done (0) |
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35 FixTjuncs... |
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36 PruneNodes... |
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37 WriteBSP... |
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38 done (3) |
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39 writing E:\mapsrc\foreguard\ttt_foreguard.prt...Building visibility clusters... |
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40 done (0) |
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41 Creating default LDR cubemaps for env_cubemap using skybox materials: |
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42 skybox/train_hdr*.vmt |
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43 ! Run buildcubemaps in the engine to get the correct cube maps. |
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44 Creating default HDR cubemaps for env_cubemap using skybox materials: |
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45 skybox/train_hdr*.vmt |
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46 ! Run buildcubemaps in the engine to get the correct cube maps. |
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47 Finding displacement neighbors... |
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48 Finding lightmap sample positions... |
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49 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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50 Building Physics collision data... |
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51 done (1) (1911434 bytes) |
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52 Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. |
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53 Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"! |
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54 Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. |
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55 Error loading studio model "models/props/cs_office/file_cabinet3.mdl"! |
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56 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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57 Water found with no water_lod_control entity, creating a default one. |
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58 Compacting texture/material tables... |
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59 Reduced 13367 texinfos to 6333 |
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60 Reduced 919 texdatas to 777 (52480 bytes to 45824) |
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61 Writing E:\mapsrc\foreguard\ttt_foreguard.bsp |
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62 19 seconds elapsed |
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63 |
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64 ================== VVIS ================== |
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65 |
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66 |
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67 |
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68 |
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69 6 threads |
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70 reading e:\mapsrc\foreguard\ttt_foreguard.bsp |
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71 reading e:\mapsrc\foreguard\ttt_foreguard.prt |
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72 1973 portalclusters |
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73 5431 numportals |
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74 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1760 visible clusters (0.52%) |
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75 Total clusters visible: 337499 |
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76 Average clusters visible: 171 |
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77 Building PAS... |
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78 Average clusters audible: 614 |
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79 visdatasize:394911 compressed from 978608 |
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80 writing e:\mapsrc\foreguard\ttt_foreguard.bsp |
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81 34 seconds elapsed |
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82 |
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83 ================== VRAD ================== |
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84 |
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85 |
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86 |
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87 |
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88 [Reading texlights from 'lights.rad'] |
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89 [48 texlights parsed from 'lights.rad'] |
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90 |
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91 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] |
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92 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] |
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93 |
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94 Loading e:\mapsrc\foreguard\ttt_foreguard.bsp |
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95 Loaded alpha texture materials\models\props_foliage\vines01.vtf |
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96 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
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97 19633 faces |
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98 11 degenerate faces |
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99 867410 square feet [124907072.00 square inches] |
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100 4 Displacements |
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101 1325 Square Feet [190925.80 Square Inches] |
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102 19622 patches before subdivision |
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103 zero area child patch |
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104 352654 patches after subdivision |
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105 2661 direct lights |
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106 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 67496100, max 1573 |
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107 transfer lists: 515.0 megs |
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108 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
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208 Build Patch/Sample Hash Table(s).....Done<0.1289 sec> |
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209 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
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210 2166 of 2166 (100% of) surface lights went in leaf ambient cubes. |
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211 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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212 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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213 Ready to Finish |
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214 |
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215 Object names Objects/Maxobjs Memory / Maxmem Fullness |
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216 ------------ --------------- --------------- -------- |
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217 models 39/1024 1872/49152 ( 3.8%) |
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218 brushes 5958/8192 71496/98304 (72.7%) |
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219 brushsides 53753/65536 430024/524288 (82.0%) VERY FULL! |
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220 planes 35326/65536 706520/1310720 (53.9%) |
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221 vertexes 33857/65536 406284/786432 (51.7%) |
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222 nodes 5037/65536 161184/2097152 ( 7.7%) |
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223 texinfos 6333/12288 455976/884736 (51.5%) |
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224 texdata 777/2048 24864/65536 (37.9%) |
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225 dispinfos 4/0 704/0 ( 0.0%) |
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226 disp_verts 156/0 3120/0 ( 0.0%) |
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227 disp_tris 224/0 448/0 ( 0.0%) |
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228 disp_lmsamples 3884/0 3884/0 ( 0.0%) |
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229 faces 19633/65536 1099448/3670016 (30.0%) |
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230 hdr faces 19633/65536 1099448/3670016 (30.0%) |
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231 origfaces 12784/65536 715904/3670016 (19.5%) |
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232 leaves 5077/65536 162464/2097152 ( 7.7%) |
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233 leaffaces 26505/65536 53010/131072 (40.4%) |
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234 leafbrushes 11550/65536 23100/131072 (17.6%) |
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235 areas 11/256 88/2048 ( 4.3%) |
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236 surfedges 146763/512000 587052/2048000 (28.7%) |
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237 edges 90583/256000 362332/1024000 (35.4%) |
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238 LDR worldlights 0/8192 0/720896 ( 0.0%) |
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239 HDR worldlights 2661/8192 234168/720896 (32.5%) |
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240 leafwaterdata 4/32768 48/393216 ( 0.0%) |
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241 waterstrips 2856/32768 28560/327680 ( 8.7%) |
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242 waterverts 0/65536 0/786432 ( 0.0%) |
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243 waterindices 60777/65536 121554/131072 (92.7%) VERY FULL! |
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244 cubemapsamples 68/1024 1088/16384 ( 6.6%) |
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245 overlays 34/512 11968/180224 ( 6.6%) |
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246 LDR lightdata [variable] 0/0 ( 0.0%) |
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247 HDR lightdata [variable] 26745812/0 ( 0.0%) |
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248 visdata [variable] 394911/16777216 ( 2.4%) |
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249 entdata [variable] 321273/393216 (81.7%) VERY FULL! |
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250 LDR ambient table 5077/65536 20308/262144 ( 7.7%) |
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251 HDR ambient table 5077/65536 20308/262144 ( 7.7%) |
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252 LDR leaf ambient 5077/65536 142156/1835008 ( 7.7%) |
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253 HDR leaf ambient 22020/65536 616560/1835008 (33.6%) |
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254 occluders 0/0 0/0 ( 0.0%) |
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255 occluder polygons 0/0 0/0 ( 0.0%) |
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256 occluder vert ind 0/0 0/0 ( 0.0%) |
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257 detail props [variable] 1/12 ( 8.3%) |
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258 static props [variable] 1/39152 ( 0.0%) |
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259 pakfile [variable] 7908416/0 ( 0.0%) |
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260 physics [variable] 1911434/4194304 (45.6%) |
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261 physics terrain [variable] 550/1048576 ( 0.1%) |
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262 |
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263 Level flags = 2 |
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264 |
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265 Total triangle count: 56493 |
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266 Writing e:\mapsrc\foreguard\ttt_foreguard.bsp |
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267 27 minutes, 19 seconds elapsed |
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268 |
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269 |
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270 |
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271 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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272 Loading E:\mapsrc\\foreguard\ttt_foreguard.vmf |
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273 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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274 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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275 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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276 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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277 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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278 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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279 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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280 Can't find surfaceprop panel for material METAL/PRODVENTA, using default |
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281 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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282 Can't find surfaceprop stone for material STONE/INFBASEA, using default |
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283 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default |
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284 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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285 fixing up env_cubemap materials on brush sides... |
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286 env_cubemap pointing at deleted brushside near (-1808, -1984, 432) |
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287 env_cubemap pointing at deleted brushside near (-1808, -1984, 432) |
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288 env_cubemap pointing at deleted brushside near (-1808, -1984, 432) |
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289 env_cubemap pointing at deleted brushside near (-1520, -2272, 432) |
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290 env_cubemap pointing at deleted brushside near (-1520, -2272, 432) |
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291 env_cubemap pointing at deleted brushside near (-1520, -2272, 432) |
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292 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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293 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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294 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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295 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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296 Building Faces...done (0) |
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297 Chop Details...done (0) |
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298 Find Visible Detail Sides... |
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299 Merged 1476 detail faces...done (1) |
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300 Merging details...done (0) |
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301 FixTjuncs... |
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302 PruneNodes... |
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303 WriteBSP... |
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304 done (3) |
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305 writing E:\mapsrc\\foreguard\ttt_foreguard.prt...Building visibility clusters... |
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306 done (0) |
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307 Finding displacement neighbors... |
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308 Finding lightmap sample positions... |
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309 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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310 Building Physics collision data... |
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311 done (1) (1911434 bytes) |
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312 Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. |
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313 Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"! |
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314 Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. |
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315 Error loading studio model "models/props/cs_office/file_cabinet3.mdl"! |
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316 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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317 Water found with no water_lod_control entity, creating a default one. |
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318 Compacting texture/material tables... |
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319 Reduced 13368 texinfos to 6334 |
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320 Reduced 919 texdatas to 777 (52479 bytes to 45823) |
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321 Writing E:\mapsrc\\foreguard\ttt_foreguard.bsp |
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322 19 seconds elapsed |