ttt_foreguard.log

Sat, 23 Apr 2016 14:05:45 -0600

author
glitchvid
date
Sat, 23 Apr 2016 14:05:45 -0600
branch
wip
changeset 51
2a8ef1f4a878
parent 46
d5f2ecb0026d
child 52
73a9c33c3c81
permissions
-rw-r--r--

- Add player spawns
- Add ttt weapons
- Replace legacy textures


================== VVIS ==================




6 threads
reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
1981 portalclusters
5466 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1794 visible clusters (0.53%)
Total clusters visible: 337925
Average clusters visible: 170
Building PAS...
Average clusters audible: 626
visdatasize:400717  compressed from 982576
writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
37 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\vines01.vtf
18911 faces
9 degenerate faces
877850 square feet [126410408.00 square inches]
3 Displacements
1069 Square Feet [154061.73 Square Inches]
18902 patches before subdivision
zero area child patch
361526 patches after subdivision
2697 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 62218445, max 1486
transfer lists: 474.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #19 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #20 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #21 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #22 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #23 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #24 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #25 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #26 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #27 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #28 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #29 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #30 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #31 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #32 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #33 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #34 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #35 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #36 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #37 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #38 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #39 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #40 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #41 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #42 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #43 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #44 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #45 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #46 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #47 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #48 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #49 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #50 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #51 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #52 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #53 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #54 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #55 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #56 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #57 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #58 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #59 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #60 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #61 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #62 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #63 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #64 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #65 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #66 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #67 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #68 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #69 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #70 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #71 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #72 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #73 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #74 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #75 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #76 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #77 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #78 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #79 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #80 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #81 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #82 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #83 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #84 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #85 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #86 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #87 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #88 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #89 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #90 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #91 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #92 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #93 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #94 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #95 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #96 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #97 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #98 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #99 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #100 added RGB(-1, -1, -1)
Build Patch/Sample Hash Table(s).....Done<0.1472 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  58/1024         2784/49152    ( 5.7%) 
brushes               5946/8192        71352/98304    (72.6%) 
brushsides           51732/65536      413856/524288   (78.9%) 
planes               32774/65536      655480/1310720  (50.0%) 
vertexes             33343/65536      400116/786432   (50.9%) 
nodes                 5234/65536      167488/2097152  ( 8.0%) 
texinfos              4793/12288      345096/884736   (39.0%) 
texdata                825/2048        26400/65536    (40.3%) 
dispinfos                3/0             528/0        ( 0.0%) 
disp_verts             131/0            2620/0        ( 0.0%) 
disp_tris              192/0             384/0        ( 0.0%) 
disp_lmsamples        3084/0            3084/0        ( 0.0%) 
faces                18911/65536     1059016/3670016  (28.9%) 
hdr faces            18911/65536     1059016/3670016  (28.9%) 
origfaces            11915/65536      667240/3670016  (18.2%) 
leaves                5293/65536      169376/2097152  ( 8.1%) 
leaffaces            25511/65536       51022/131072   (38.9%) 
leafbrushes          11630/65536       23260/131072   (17.7%) 
areas                   19/256           152/2048     ( 7.4%) 
surfedges           139912/512000     559648/2048000  (27.3%) 
edges                86519/256000     346076/1024000  (33.8%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       2697/8192       237336/720896   (32.9%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           2772/32768       27720/327680   ( 8.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         58581/65536      117162/131072   (89.4%) VERY FULL!
cubemapsamples          81/1024         1296/16384    ( 7.9%) 
overlays                50/512         17600/180224   ( 9.8%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    28225572/0        ( 0.0%) 
visdata               [variable]      400717/16777216 ( 2.4%) 
entdata               [variable]      408492/393216   (103.9%) VERY FULL!
LDR ambient table     5293/65536       21172/262144   ( 8.1%) 
HDR ambient table     5293/65536       21172/262144   ( 8.1%) 
LDR leaf ambient      5293/65536      148204/1835008  ( 8.1%) 
HDR leaf ambient     23430/65536      656040/1835008  (35.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/79808    ( 0.0%) 
pakfile               [variable]     4773704/0        ( 0.0%) 
physics               [variable]     1854382/4194304  (44.2%) 
physics terrain       [variable]         469/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 54581
Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
33 minutes, 56 seconds elapsed

mercurial