ttt_canvas.log

Fri, 08 Jul 2016 01:32:31 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Fri, 08 Jul 2016 01:32:31 -0600
branch
wip
changeset 107
47c55872496e
parent 70
c21c1e421c7c
child 118
efb707517746
permissions
-rw-r--r--

- Add traitor room vents
- Add T-room in post-lobby area
- Replace stacked crates with ladder
- Fix auditorium door clip


================== VVIS ==================




6 threads
reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
2032 portalclusters
5599 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1990 visible clusters (0.57%)
Total clusters visible: 347988
Average clusters visible: 171
Building PAS...
Average clusters audible: 643
visdatasize:421563  compressed from 1040384
writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
36 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\vines01.vtf
19448 faces
9 degenerate faces
884022 square feet [127299208.00 square inches]
3 Displacements
1069 Square Feet [154061.73 Square Inches]
19439 patches before subdivision
zero area child patch
374395 patches after subdivision
2705 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63646581, max 1479
transfer lists: 485.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #19 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #20 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #21 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #22 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #23 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #24 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #25 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #26 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #27 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #28 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #29 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #30 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #31 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #32 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #33 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #34 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #35 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #36 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #37 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #38 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #39 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #40 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #41 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #42 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #43 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #44 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #45 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #46 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #47 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #48 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #49 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #50 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #51 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #52 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #53 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #54 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #55 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #56 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #57 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #58 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #59 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #60 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #61 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #62 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #63 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #64 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #65 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #66 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #67 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #68 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #69 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #70 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #71 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #72 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #73 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #74 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #75 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #76 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #77 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #78 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #79 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #80 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #81 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #82 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #83 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #84 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #85 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #86 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #87 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #88 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #89 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #90 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #91 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #92 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #93 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #94 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #95 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #96 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #97 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #98 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #99 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #100 added RGB(-1, -1, -1)
Build Patch/Sample Hash Table(s).....Done<0.1313 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  58/1024         2784/49152    ( 5.7%) 
brushes               6094/8192        73128/98304    (74.4%) 
brushsides           52789/65536      422312/524288   (80.5%) VERY FULL!
planes               33482/65536      669640/1310720  (51.1%) 
vertexes             34170/65536      410040/786432   (52.1%) 
nodes                 5350/65536      171200/2097152  ( 8.2%) 
texinfos              4156/12288      299232/884736   (33.8%) 
texdata                621/2048        19872/65536    (30.3%) 
dispinfos                3/0             528/0        ( 0.0%) 
disp_verts             131/0            2620/0        ( 0.0%) 
disp_tris              192/0             384/0        ( 0.0%) 
disp_lmsamples        3084/0            3084/0        ( 0.0%) 
faces                19448/65536     1089088/3670016  (29.7%) 
hdr faces            19448/65536     1089088/3670016  (29.7%) 
origfaces            12108/65536      678048/3670016  (18.5%) 
leaves                5409/65536      173088/2097152  ( 8.3%) 
leaffaces            26430/65536       52860/131072   (40.3%) 
leafbrushes          12002/65536       24004/131072   (18.3%) 
areas                   18/256           144/2048     ( 7.0%) 
surfedges           143101/512000     572404/2048000  (27.9%) 
edges                88453/256000     353812/1024000  (34.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       2705/8192       238040/720896   (33.0%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           2800/32768       28000/327680   ( 8.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         59439/65536      118878/131072   (90.7%) VERY FULL!
cubemapsamples          81/1024         1296/16384    ( 7.9%) 
overlays                52/512         18304/180224   (10.2%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    29812860/0        ( 0.0%) 
visdata               [variable]      421563/16777216 ( 2.5%) 
entdata               [variable]      429413/393216   (109.2%) VERY FULL!
LDR ambient table     5409/65536       21636/262144   ( 8.3%) 
HDR ambient table     5409/65536       21636/262144   ( 8.3%) 
LDR leaf ambient      5409/65536      151452/1835008  ( 8.3%) 
HDR leaf ambient     23691/65536      663348/1835008  (36.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/84128    ( 0.0%) 
pakfile               [variable]     5312452/0        ( 0.0%) 
physics               [variable]     1889038/4194304  (45.0%) 
physics terrain       [variable]         469/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 55929
Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
32 minutes, 35 seconds elapsed

mercurial