old/ttt_foreguard_BROKEN.log

Sun, 19 Jul 2015 22:48:14 -0600

author
glitchvid
date
Sun, 19 Jul 2015 22:48:14 -0600
branch
wip
changeset 4
5a05e7f58cdf
parent 0
f6f90613c4f8
permissions
-rw-r--r--

Compiled, New Rails

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\foreguard\ttt_foreguard_BROKEN.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Can't find surfaceprop stone for material STONE/INFBASEA, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1764 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/train_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/train_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1891574 bytes)
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet3.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6390 texinfos to 3454
Reduced 653 texdatas to 534 (37624 bytes to 32070)
Writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp
12 seconds elapsed

================== VVIS ==================




6 threads
reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp
reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt
2013 portalclusters
5563 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2046 visible clusters (0.52%)
Total clusters visible: 390576
Average clusters visible: 194
Building PAS...
Average clusters audible: 657
visdatasize:429608  compressed from 1030656
writing e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp
47 seconds elapsed

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