ttt_canvas.log

Tue, 17 Jul 2018 18:14:13 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Tue, 17 Jul 2018 18:14:13 -0600
branch
wip
changeset 219
9f37e8af1c4f
parent 207
e48c4b58b217
child 220
609268c24d3f
permissions
-rw-r--r--

- Add bananas to visgroup
- Add black stripe to large office partition
- Replace carpet texture in large office
- Bump TTT Text version


================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
1806 portalclusters
4579 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1367 visible clusters (0.48%)
Total clusters visible: 281912
Average clusters visible: 156
Building PAS...
Average clusters audible: 482
visdatasize:336649  compressed from 837984
writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
7 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props\de_inferno\largebushi.vtf
Loaded alpha texture materials\models\props\de_inferno\largebushj.vtf
Loaded alpha texture materials\models\props\de_inferno\largebushh.vtf
Loaded alpha texture materials\models\props\de_inferno\largebushe.vtf
Loaded alpha texture materials\models\props\de_inferno\largebushd.vtf
Loaded alpha texture materials\models\props\de_inferno\lilypads.vtf
20479 faces
6 degenerate faces
1281182 square feet [184490320.00 square inches]
4 Displacements
1197 Square Feet [172495.31 Square Inches]
20473 patches before subdivision
412175 patches after subdivision
4714 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65678840, max 1439
transfer lists: 501.1 megs
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Build Patch/Sample Hash Table(s).....Done<0.0750 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
3859 of 3861 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 146/1024         7008/49152    (14.3%) 
brushes               6890/8192        82680/98304    (84.1%) VERY FULL!
brushsides           59565/65536      476520/524288   (90.9%) VERY FULL!
planes               37494/65536      749880/1310720  (57.2%) 
vertexes             33880/65536      406560/786432   (51.7%) 
nodes                 5568/65536      178176/2097152  ( 8.5%) 
texinfos              6694/12288      481968/884736   (54.5%) 
texdata               1096/2048        35072/65536    (53.5%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             212/0            4240/0        ( 0.0%) 
disp_tris              320/0             640/0        ( 0.0%) 
disp_lmsamples        3532/0            3532/0        ( 0.0%) 
faces                20479/65536     1146824/3670016  (31.2%) 
hdr faces            20479/65536     1146824/3670016  (31.2%) 
origfaces            13407/65536      750792/3670016  (20.5%) 
leaves                5715/65536      182880/2097152  ( 8.7%) 
leaffaces            27130/65536       54260/131072   (41.4%) 
leafbrushes          13823/65536       27646/131072   (21.1%) 
areas                   23/256           184/2048     ( 9.0%) 
surfedges           154074/512000     616296/2048000  (30.1%) 
edges                95365/256000     381460/1024000  (37.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       4714/8192       414832/720896   (57.5%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           2563/32768       25630/327680   ( 7.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         48879/65536       97758/131072   (74.6%) 
cubemapsamples         119/1024         1904/16384    (11.6%) 
overlays                56/512         19712/180224   (10.9%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    31909928/0        ( 0.0%) 
visdata               [variable]      336649/16777216 ( 2.0%) 
entdata               [variable]      883575/393216   (224.7%) VERY FULL!
LDR ambient table     5715/65536       22860/262144   ( 8.7%) 
HDR ambient table     5715/65536       22860/262144   ( 8.7%) 
LDR leaf ambient      5715/65536      160020/1835008  ( 8.7%) 
HDR leaf ambient     18090/65536      506520/1835008  (27.6%) 
occluders                7/0             280/0        ( 0.0%) 
occluder polygons       52/0             624/0        ( 0.0%) 
occluder vert ind      228/0             912/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/122776   ( 0.0%) 
pakfile               [variable]     7689280/0        ( 0.0%) 
physics               [variable]     2200304/4194304  (52.5%) 
physics terrain       [variable]         774/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 59499
Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
25 minutes, 51 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Can't find surfaceprop stone for material STONE/INFBASEA, using default
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-1920, 768, 640)
env_cubemap pointing at deleted brushside near (-1920, 768, 640)
env_cubemap pointing at deleted brushside near (-1920, 768, 640)
env_cubemap pointing at deleted brushside near (-1920, 768, 640)
env_cubemap pointing at deleted brushside near (-1920, 768, 640)
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1636 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2204168 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 14240 texinfos to 6706
Reduced 1308 texdatas to 1104 (73349 bytes to 63244)
Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
15 seconds elapsed

mercurial