Sun, 06 Jan 2019 19:41:22 -0700
- Shift and extend large round office viewing windows
- Remove makeshift opening in hallway to large round offices
- Add storage room to link large round office and presentation room
- Change external building texture from stone to metal in areas
- Replace external window texture
================== VBSP ================== materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" Can't find surfaceprop stone for material STONE/INFBASEA, using default Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (-1920, 768, 640) env_cubemap pointing at deleted brushside near (-1920, 768, 640) env_cubemap pointing at deleted brushside near (-1920, 768, 640) env_cubemap pointing at deleted brushside near (-1920, 768, 640) env_cubemap pointing at deleted brushside near (-1920, 768, 640) Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1610 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... done (0) WARNING: node without a volume Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/train_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/train_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (2204715 bytes) Static prop models/props/foreguard/misc/beamprotector01.mdl outside the map (1167.43, -2207.45, 180.00) Static prop models/props/foreguard/misc/beamprotector01.mdl outside the map (1376.57, -2416.55, 180.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 13244 texinfos to 7113 Reduced 1324 texdatas to 1123 (74355 bytes to 64253) Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 19 seconds elapsed ================== VVIS ================== 12 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 1431 portalclusters 3817 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1020 visible clusters (0.60%) Total clusters visible: 170694 Average clusters visible: 119 Building PAS... Average clusters audible: 384 visdatasize:221975 compressed from 526608 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 3 seconds elapsed