ttt_canvas.log

Sun, 24 Jul 2016 11:07:58 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sun, 24 Jul 2016 11:07:58 -0600
branch
wip
changeset 137
de32b9032474
parent 135
a74d92c12f22
child 140
117f7ecd47bb
permissions
-rw-r--r--

- Add more light glow effects
- Finish auditorium 2nd floor railings (finally)
- Add lots of lights in auditorum
- Add playerclip to rails

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Can't find surfaceprop stone for material STONE/INFBASEA, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1710 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/train_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/train_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1970891 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 11279 texinfos to 4503
Reduced 884 texdatas to 722 (45816 bytes to 38353)
Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
26 seconds elapsed

================== VVIS ==================




6 threads
reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
1876 portalclusters
4950 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1285 visible clusters (0.46%)
Total clusters visible: 278315
Average clusters visible: 148
Building PAS...
Average clusters audible: 517
visdatasize:354118  compressed from 900480
writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
42 seconds elapsed

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