Wed, 15 Mar 2017 03:46:08 -0600
- Add weapon crate spawns
- Remove most normal weapon spawns
- Add (currently) unsused itemcrate spawner for bird ee
- Various fixes
- Increment TTT Text version
================== VBSP ================== materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" Can't find surfaceprop stone for material STONE/INFBASEA, using default Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 1590 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... done (0) WARNING: node without a volume Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/train_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/train_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (2109052 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 13275 texinfos to 6275 Reduced 1219 texdatas to 1027 (68395 bytes to 58931) Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 11 seconds elapsed ================== VVIS ================== 12 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 1811 portalclusters 4538 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1385 visible clusters (0.49%) Total clusters visible: 284593 Average clusters visible: 157 Building PAS... Average clusters audible: 479 visdatasize:336330 compressed from 840304 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 6 seconds elapsed