old/ttt_foreguard_old.log

Sun, 19 Jul 2015 02:02:58 -0600

author
glitchvid
date
Sun, 19 Jul 2015 02:02:58 -0600
branch
wip
changeset 3
ff87624ca16f
parent 0
f6f90613c4f8
permissions
-rw-r--r--

Compiled

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\foreguard\ttt_foreguard.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Can't find surfaceprop stone for material STONE/INFBASEA, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1476 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing E:\mapsrc\foreguard\ttt_foreguard.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/train_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/train_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1911434 bytes)
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet3.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 13367 texinfos to 6333
Reduced 919 texdatas to 777 (52480 bytes to 45824)
Writing E:\mapsrc\foreguard\ttt_foreguard.bsp
19 seconds elapsed

================== VVIS ==================




6 threads
reading e:\mapsrc\foreguard\ttt_foreguard.bsp
reading e:\mapsrc\foreguard\ttt_foreguard.prt
1973 portalclusters
5431 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1760 visible clusters (0.52%)
Total clusters visible: 337499
Average clusters visible: 171
Building PAS...
Average clusters audible: 614
visdatasize:394911  compressed from 978608
writing e:\mapsrc\foreguard\ttt_foreguard.bsp
34 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']

Loading e:\mapsrc\foreguard\ttt_foreguard.bsp
Loaded alpha texture materials\models\props_foliage\vines01.vtf
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
19633 faces
11 degenerate faces
867410 square feet [124907072.00 square inches]
4 Displacements
1325 Square Feet [190925.80 Square Inches]
19622 patches before subdivision
zero area child patch
352654 patches after subdivision
2661 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 67496100, max 1573
transfer lists: 515.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(-1, -1, -1)
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0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(-1, -1, -1)
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Build Patch/Sample Hash Table(s).....Done<0.1289 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2166 of 2166 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  39/1024         1872/49152    ( 3.8%) 
brushes               5958/8192        71496/98304    (72.7%) 
brushsides           53753/65536      430024/524288   (82.0%) VERY FULL!
planes               35326/65536      706520/1310720  (53.9%) 
vertexes             33857/65536      406284/786432   (51.7%) 
nodes                 5037/65536      161184/2097152  ( 7.7%) 
texinfos              6333/12288      455976/884736   (51.5%) 
texdata                777/2048        24864/65536    (37.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             156/0            3120/0        ( 0.0%) 
disp_tris              224/0             448/0        ( 0.0%) 
disp_lmsamples        3884/0            3884/0        ( 0.0%) 
faces                19633/65536     1099448/3670016  (30.0%) 
hdr faces            19633/65536     1099448/3670016  (30.0%) 
origfaces            12784/65536      715904/3670016  (19.5%) 
leaves                5077/65536      162464/2097152  ( 7.7%) 
leaffaces            26505/65536       53010/131072   (40.4%) 
leafbrushes          11550/65536       23100/131072   (17.6%) 
areas                   11/256            88/2048     ( 4.3%) 
surfedges           146763/512000     587052/2048000  (28.7%) 
edges                90583/256000     362332/1024000  (35.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       2661/8192       234168/720896   (32.5%) 
leafwaterdata            4/32768          48/393216   ( 0.0%) 
waterstrips           2856/32768       28560/327680   ( 8.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         60777/65536      121554/131072   (92.7%) VERY FULL!
cubemapsamples          68/1024         1088/16384    ( 6.6%) 
overlays                34/512         11968/180224   ( 6.6%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    26745812/0        ( 0.0%) 
visdata               [variable]      394911/16777216 ( 2.4%) 
entdata               [variable]      321273/393216   (81.7%) VERY FULL!
LDR ambient table     5077/65536       20308/262144   ( 7.7%) 
HDR ambient table     5077/65536       20308/262144   ( 7.7%) 
LDR leaf ambient      5077/65536      142156/1835008  ( 7.7%) 
HDR leaf ambient     22020/65536      616560/1835008  (33.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/39152    ( 0.0%) 
pakfile               [variable]     7908416/0        ( 0.0%) 
physics               [variable]     1911434/4194304  (45.6%) 
physics terrain       [variable]         550/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 56493
Writing e:\mapsrc\foreguard\ttt_foreguard.bsp
27 minutes, 19 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\\foreguard\ttt_foreguard.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Can't find surfaceprop stone for material STONE/INFBASEA, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1476 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing E:\mapsrc\\foreguard\ttt_foreguard.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1911434 bytes)
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet3.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 13368 texinfos to 6334
Reduced 919 texdatas to 777 (52479 bytes to 45823)
Writing E:\mapsrc\\foreguard\ttt_foreguard.bsp
19 seconds elapsed

mercurial