- Fix glass texture orentation in round office wip

- Group beamprotectors wip

- Fix broken occluder wip

- Optimize wip

- Redo round office wip

- Add blocking doors wip

- Fix limit problem wip

- Modify basement electric trap timing and damage wip

- Delegate TTT doors to experimental Visgroup (Disabled) wip

- Seal off lower section (For traiters only later) wip

- Add orange strip in long hallway wip

- Fix railings wip

- Fix railing grid positions wip

- Add vent lights wip

- Include readme.txt wip

- Add playerclip to railings wip

- Fix areaportal leak introduced previous commit wip

- Add vent playerclips wip

- Add vent system wip

- Add metal pole ends wip

- Add upper hallway supports wip

- Upper floor stair bridge additions wip

- Add model rails in auditorium wip

- Remove problem light wip

- Remove ambient_generic in generator room wip

- Add basement decals wip

- Fix sprites wip

- Hint optimization wip

- Move generator room wall wip

- Increase lightmap scale in areas wip

- Compile wip Compile 69

- Add light in generator basement wip

- Modify generator border wip

- Compile wip Compile 66

- Change generator room light type wip

- Add lightest cube wip

- Add ambient_generic for generators wip

- Compile wip Compile 62

- Unhide wip

- Fix generator room curved wall wip

Added tag Compile 58 for changeset 945f872821a5 wip

- Compiled wip Compile 58

- Unhide tools wip

- Rename Map wip

- Add basement detail wip

- Add detail in generator room wip

- Replace EP2 props with CSS ones wip

Added tag Compile 51 for changeset 73a9c33c3c81 wip

- Compile wip Compile 51

- Add player spawns wip

Added tag Compile 48 for changeset 7011f33076e1 wip

- Compiled wip Compile 48

- Add large office desks wip

- Add upper hallway stairset wip

- Compile 45 wip Compile 45

- Begin pass on generator room wip

- Switch grass material to one included in foreguard content wip

- Fix m16 prefab to correct ammo wip

- Add triggerpush wip

- Update prefabs wip

- Compile 39 wip Compile 39

- Make railbrackets non-solid wip

- Fix looping sound on ambient generic wip

- Add TTT weapons wip

- Replace info_player_start with info_player_deathmatch wip

- Compile 33 wip Compile 33

- Logic fixes wip

- Update glass materials wip

- Add TTT-specific entities wip

- Add basement 'laser' trap wip

- Hint and Areaportal optimization wip

- Add ceilingtile ropes wip

- Compile ver 27 wip Compile 27

- Move light positions wip

- Add lower light wip

- Replace old benchmodels wip

- Fix entdata wip

- Add tags for compiles wip

- Compile BSP from previous versions wip Compile 20

- Add lights.rad file wip

- Modify tonemap settings wip

- Remove soundfoam models in showroom wip

- Revert mats on round corner office wip

More textdata optimization wip Compile 17

* Texture Data optimization wip Compile 16

+ New soundfoam models wip Compile 15

* Included Compiled BSP wip Compile 14

+ Soundproofing wip

+ AI Nodes in basement wip Compile 12

+ Playerclips wip Compile 11

+ New model desks implemented wip Compile 10

+ Generator Basement wip Compile 9

Added new model benches. Some modifications to lights in basement. wip Compile 8

More rail work done, added hard smoothing groups to basement pipeway. wip Compile 7

Forget Old Files wip

Updated .hgignore and Changes wip Compile 5

(0) -96 +96 +100 tip

mercurial