changelog
- Fri, 06 May 2016 06:01:23 -0600
- by glitchvid [Fri, 06 May 2016 06:01:23 -0600] rev 71
- - Increase lightmap scale in areas
- Add cuebmaps in generator basement
- Add ccompile tags
- Fri, 06 May 2016 05:43:27 -0600
- by glitchvid [Fri, 06 May 2016 05:43:27 -0600] rev 70
- - Compile
- Fri, 06 May 2016 04:39:45 -0600
- by glitchvid [Fri, 06 May 2016 04:39:45 -0600] rev 69
- - Add light in generator basement
- Remove vestigial arch geo
- Cable material change
- Fri, 06 May 2016 01:21:38 -0600
- by glitchvid [Fri, 06 May 2016 01:21:38 -0600] rev 68
- - Modify generator border
- Fix wire effects
- Lightmap modifications
- Fri, 06 May 2016 00:47:18 -0600
- by glitchvid [Fri, 06 May 2016 00:47:18 -0600] rev 67
- - Compile
- Thu, 05 May 2016 20:21:58 -0600
- by glitchvid [Thu, 05 May 2016 20:21:58 -0600] rev 66
- - Change generator room light type
From top-down blue, to wall hung white
- Adjust generator room light falloffs
- Add wire
- Adjust basement ligh colors
- Modify tile materials on floor
- Wed, 04 May 2016 01:46:36 -0600
- by glitchvid [Wed, 04 May 2016 01:46:36 -0600] rev 65
- - Add lightest cube
- Thu, 28 Apr 2016 19:12:06 -0600
- by glitchvid [Thu, 28 Apr 2016 19:12:06 -0600] rev 64
- - Add ambient_generic for generators