changelog
- Sun, 17 Apr 2016 06:39:31 -0600
- by glitchvid [Sun, 17 Apr 2016 06:39:31 -0600] rev 21
- - Add lights.rad file
Was being used before, but not included.
Coincides with Foreguard Content (6e53a9069e20)
- Sun, 17 Apr 2016 05:31:31 -0600
- by glitchvid [Sun, 17 Apr 2016 05:31:31 -0600] rev 20
- - Modify tonemap settings
Changed tonemap settings to make map appear brighter
Bloom also modified
- Add spotlight in statue hallway
- Visgroup modifications
- Add cubemaps
- Other misc. changes
- Sun, 17 Apr 2016 03:18:17 -0600
- by glitchvid [Sun, 17 Apr 2016 03:18:17 -0600] rev 19
- - Remove soundfoam models in showroom
Removes the tons of soundfoam in the showroom/auditorium with combined
versions added in foreguard content per - (bc542d8c3a39)
- Sat, 16 Apr 2016 03:45:40 -0600
- by glitchvid [Sat, 16 Apr 2016 03:45:40 -0600] rev 18
- - Revert mats on round corner office
Coincides with (9b6d6ab60575) on Foreguard Content repo
- Textdata optimization
Remove useless world transform and face align on tiling plaster textures
- Fri, 18 Mar 2016 01:43:08 -0600
- by glitchvid [Fri, 18 Mar 2016 01:43:08 -0600] rev 17
- More textdata optimization
Swapped stock textures to custom ones
Unified ceiling tiles
Replaced missing materials with new ones on faces, after removal of assets
Added soundfoam on auditorium ceiling (This needs model optimization!)
And other Misc changes
- Mon, 07 Mar 2016 20:42:31 -0700
- by glitchvid [Mon, 07 Mar 2016 20:42:31 -0700] rev 16
- * Texture Data optimization
+ Visgroup for all placeholder crap
+ Cleaned up dark plaster geo near long stairs
- Sun, 06 Mar 2016 23:50:21 -0700
- by glitchvid [Sun, 06 Mar 2016 23:50:21 -0700] rev 15
- + New soundfoam models
+ Some cleanup
- Sun, 06 Mar 2016 17:15:22 -0700
- by glitchvid [Sun, 06 Mar 2016 17:15:22 -0700] rev 14
- * Included Compiled BSP
* VMF is effectively same
+ Compile Log from now on!
- Sat, 05 Mar 2016 17:41:27 -0700
- by glitchvid [Sat, 05 Mar 2016 17:41:27 -0700] rev 13
- + Soundproofing
+ Nodraw'd a lot of hidden surfaces
+ Set all plaster textures to world align and removed transform
! BSP File not updated
- Tue, 16 Feb 2016 03:39:59 -0700
- by glitchvid [Tue, 16 Feb 2016 03:39:59 -0700] rev 12
- + AI Nodes in basement
+ Modified light to be more compliemtnary
- Mon, 15 Feb 2016 16:30:04 -0700
- by glitchvid [Mon, 15 Feb 2016 16:30:04 -0700] rev 11
- + Playerclips
+ Hint Optimization
+ Blocked outside
- Thu, 04 Feb 2016 18:10:01 -0700
- by glitchvid [Thu, 04 Feb 2016 18:10:01 -0700] rev 10
- + New model desks implemented
~ Some fixes with sound
+ More detail in basement
- Tue, 12 Jan 2016 23:31:08 -0700
- by glitchvid [Tue, 12 Jan 2016 23:31:08 -0700] rev 9
- + Generator Basement
~ Modified basement area, added detail
- Thu, 15 Oct 2015 06:27:19 -0600
- by glitchvid [Thu, 15 Oct 2015 06:27:19 -0600] rev 8
- Added new model benches. Some modifications to lights in basement.
- Fri, 18 Sep 2015 16:00:55 -0600
- by glitchvid [Fri, 18 Sep 2015 16:00:55 -0600] rev 7
- More rail work done, added hard smoothing groups to basement pipeway.
- Fri, 31 Jul 2015 12:55:07 -0600
- by glitchvid [Fri, 31 Jul 2015 12:55:07 -0600] rev 6
- Forget Old Files
- Fri, 31 Jul 2015 12:33:40 -0600
- by glitchvid [Fri, 31 Jul 2015 12:33:40 -0600] rev 5
- Updated .hgignore and Changes
- Sun, 19 Jul 2015 22:48:14 -0600
- by glitchvid [Sun, 19 Jul 2015 22:48:14 -0600] rev 4
- Compiled, New Rails
- Sun, 19 Jul 2015 02:02:58 -0600
- by glitchvid [Sun, 19 Jul 2015 02:02:58 -0600] rev 3
- Compiled
- Sun, 19 Jul 2015 00:47:14 -0600
- by glitchvid [Sun, 19 Jul 2015 00:47:14 -0600] rev 2
- Added Rails Everywhere
- Sat, 18 Jul 2015 19:53:14 -0600
- by glitchvid [Sat, 18 Jul 2015 19:53:14 -0600] rev 1
- Before I add new rails
- Wed, 15 Jul 2015 02:28:50 -0600
- by glitchvid [Wed, 15 Jul 2015 02:28:50 -0600] rev 0
- Initial