changelog
- Fri, 22 Apr 2016 03:33:17 -0600
- by glitchvid [Fri, 22 Apr 2016 03:33:17 -0600] rev 44
- - Switch grass material to one included in foreguard content
- Fri, 22 Apr 2016 02:58:23 -0600
- by glitchvid [Fri, 22 Apr 2016 02:58:23 -0600] rev 43
- - Fix m16 prefab to correct ammo
- Change a light diffuser func_detail (To make overlays work again)
- Remove weapon prefabs, relocated a 'zoo' in generator room
- Fri, 22 Apr 2016 02:34:59 -0600
- by glitchvid [Fri, 22 Apr 2016 02:34:59 -0600] rev 42
- - Add triggerpush
- Fri, 22 Apr 2016 01:03:08 -0600
- by glitchvid [Fri, 22 Apr 2016 01:03:08 -0600] rev 41
- - Update prefabs
- Add tag Compile 39 for changeset 8c84eb198b83
- Fri, 22 Apr 2016 01:02:57 -0600
- by glitchvid [Fri, 22 Apr 2016 01:02:57 -0600] rev 40
- - Compile 39
- Thu, 21 Apr 2016 23:58:04 -0600
- by glitchvid [Thu, 21 Apr 2016 23:58:04 -0600] rev 39
- - Make railbrackets non-solid
Looking to fix, qphysics should ignore, vphysics shouldn't.
- Thu, 21 Apr 2016 23:39:36 -0600
- by glitchvid [Thu, 21 Apr 2016 23:39:36 -0600] rev 38
- - Fix looping sound on ambient generic
- Thu, 21 Apr 2016 23:36:36 -0600
- by glitchvid [Thu, 21 Apr 2016 23:36:36 -0600] rev 37
- - Add TTT weapons
- TTT Visgroups
- Add TTT Prefabs
- Thu, 21 Apr 2016 12:17:49 -0600
- by glitchvid [Thu, 21 Apr 2016 12:17:49 -0600] rev 36
- - Replace info_player_start with info_player_deathmatch
- Thu, 21 Apr 2016 12:16:08 -0600
- by glitchvid [Thu, 21 Apr 2016 12:16:08 -0600] rev 35
- - Compile 33
- Thu, 21 Apr 2016 11:16:22 -0600
- by glitchvid [Thu, 21 Apr 2016 11:16:22 -0600] rev 34
- - Logic fixes
- Add sculpture pond steps
- Thu, 21 Apr 2016 10:53:04 -0600
- by glitchvid [Thu, 21 Apr 2016 10:53:04 -0600] rev 33
- - Update glass materials
Now uses packaged foreguard content materials.
- Thu, 21 Apr 2016 10:36:22 -0600
- by glitchvid [Thu, 21 Apr 2016 10:36:22 -0600] rev 32
- - Add TTT-specific entities
- Thu, 21 Apr 2016 07:52:23 -0600
- by glitchvid [Thu, 21 Apr 2016 07:52:23 -0600] rev 31
- - Add basement 'laser' trap
- Add basement 'steam' trap
- Thu, 21 Apr 2016 04:23:45 -0600
- by glitchvid [Thu, 21 Apr 2016 04:23:45 -0600] rev 30
- - Hint and Areaportal optimization
- Add basement clutter
- Add basement ragdoll colliders
- Fix glasswall break logic
- Thu, 21 Apr 2016 01:55:23 -0600
- by glitchvid [Thu, 21 Apr 2016 01:55:23 -0600] rev 29
- - Add ceilingtile ropes
- Add tag Compile 27 for changeset b99b03d5b863
- Thu, 21 Apr 2016 01:55:09 -0600
- by glitchvid [Thu, 21 Apr 2016 01:55:09 -0600] rev 28
- - Compile ver 27
- Thu, 21 Apr 2016 00:45:01 -0600
- by glitchvid [Thu, 21 Apr 2016 00:45:01 -0600] rev 27
- - Move light positions
- Dim basement lights
- Add devshots cameras
- Add rails to lower water
- Move and add cubemaps
- Add breakable glass wall
- Fix prop ragdoll filter
- Add basement light
- Other misc. fixes
- Wed, 20 Apr 2016 20:54:48 -0600
- by glitchvid [Wed, 20 Apr 2016 20:54:48 -0600] rev 26
- - Add lower light
- Wed, 20 Apr 2016 09:14:15 -0600
- by glitchvid [Wed, 20 Apr 2016 09:14:15 -0600] rev 25
- - Replace old benchmodels
Replaces modernbench01 models with modernbench02
- Sun, 17 Apr 2016 07:18:22 -0600
- by glitchvid [Sun, 17 Apr 2016 07:18:22 -0600] rev 24
- - Fix entdata
Map fixes
- Sun, 17 Apr 2016 06:45:08 -0600
- by glitchvid [Sun, 17 Apr 2016 06:45:08 -0600] rev 23
- - Add tags for compiles
- Sun, 17 Apr 2016 06:40:17 -0600
- by glitchvid [Sun, 17 Apr 2016 06:40:17 -0600] rev 22
- - Compile BSP from previous versions
Specifically from (01435d21ec61) and before.
- Sun, 17 Apr 2016 06:39:31 -0600
- by glitchvid [Sun, 17 Apr 2016 06:39:31 -0600] rev 21
- - Add lights.rad file
Was being used before, but not included.
Coincides with Foreguard Content (6e53a9069e20)
- Sun, 17 Apr 2016 05:31:31 -0600
- by glitchvid [Sun, 17 Apr 2016 05:31:31 -0600] rev 20
- - Modify tonemap settings
Changed tonemap settings to make map appear brighter
Bloom also modified
- Add spotlight in statue hallway
- Visgroup modifications
- Add cubemaps
- Other misc. changes
- Sun, 17 Apr 2016 03:18:17 -0600
- by glitchvid [Sun, 17 Apr 2016 03:18:17 -0600] rev 19
- - Remove soundfoam models in showroom
Removes the tons of soundfoam in the showroom/auditorium with combined
versions added in foreguard content per - (bc542d8c3a39)
- Sat, 16 Apr 2016 03:45:40 -0600
- by glitchvid [Sat, 16 Apr 2016 03:45:40 -0600] rev 18
- - Revert mats on round corner office
Coincides with (9b6d6ab60575) on Foreguard Content repo
- Textdata optimization
Remove useless world transform and face align on tiling plaster textures
- Fri, 18 Mar 2016 01:43:08 -0600
- by glitchvid [Fri, 18 Mar 2016 01:43:08 -0600] rev 17
- More textdata optimization
Swapped stock textures to custom ones
Unified ceiling tiles
Replaced missing materials with new ones on faces, after removal of assets
Added soundfoam on auditorium ceiling (This needs model optimization!)
And other Misc changes